Extensions/Melite Poser Nodes
ComfyUI Extension

Melite Poser Nodes

Melite Poser (poser server: skin/identity/presets/render) — a Melite first-party ComfyUI extension pack

By JayDataEngineer·Created 2 months ago·Updated 18 days ago· 1
JayDataEngineer/melite-poser-nodes
Nodes20
On cloudLocal install
CategoryTechNoir/Mesh, TechNoir/Poser
Stars1
Updated18 days ago

Nodes (20)

🔧 Clean Mesh §4.42 (weld→repair→QEM decimate)

The decimation pass your TRELLIS asset was begging for

TechNoir/Mesh
🔧 Composite Character (body+hair+outfit)

Body + hair + outfit in one GLB, without duplicating the skeleton

TechNoir/Mesh
Fit Prop (seat a static prop onto a SOMAX body)

Seat a hat, sword or coat onto a SOMAX body and get the measurements back

TechNoir/Mesh
Fit Row (assemble the meld attachment row from knobs)

Build the prop-attachment row from knobs instead of hand-writing JSON

TechNoir/Mesh
🔧 Dedup Vertices (Coincident Merge)

The 30 seconds that kills Z-fighting in your generated mesh

TechNoir/Mesh
🔧 Fix Mesh Winding (TRELLIS Cleanup)

Why your TRELLIS mesh renders inside-out

TechNoir/Mesh
🦴 Poser Bind Mesh (bind-pose vertices+faces)

The rest-pose body with no deformation, and why 'soma' needs it

TechNoir/Poser
🦴 Poser Bind Pose (SOMA-77 joints)

Shaped SOMA-77 joints, in centimetres, on purpose

TechNoir/Poser
🦴 Poser Deform SOMA (joints → mesh)

Turning 77 joints into an actual posed mesh

TechNoir/Poser
🦴 Poser Render (mesh → ControlNet image)

Depth, normal and albedo passes from a mesh, no depth estimator required

TechNoir/Poser
🦴 Poser Render OpenPose (joints → perfect skeleton, no DWPose)

A perfect skeleton, because DWPose shouldn't be estimating a rig you already have

TechNoir/Poser
🦴 Poser Template Bind (1:1 skin_standard.npz — joints+mesh)

The 1:1 rest pose, and why it isn't an A-pose

TechNoir/Poser
🦾 Creature Rig Bridge (TRELLIS mesh -> anyCreature anims)

Give a rigless TRELLIS monster a skeleton (and free animations)

melite/creature
🎬 Render GLB Views (Blender EEVEE_NEXT ×8 angles)

Eight EEVEE angles, wired straight into your edit nodes

TechNoir/Mesh
🎨 SAM Segment Hair + Outfit (ComfyUI-tracked)

Two sprites, one node, and a checkpoint you have to supply

TechNoir/Image
🔧 Somax Bake (motion NPZ → animated GLB)

Motion NPZ to animated GLB, no Blender, no retargeting

TechNoir/Animation
🎨 Swap BaseColor Texture (projected→rigged, preserve rig)

Keep the rig, steal the texture

TechNoir/Mesh
Skin Apply (attach detail maps to a SOMAX body)

Bolt albedo and normal maps onto a rigged body without touching the rig

TechNoir/Mesh
Skin Pack (deterministic detail maps, CPU)

Deterministic albedo and normal maps, generated on CPU, no model download

TechNoir/Mesh
Skin Sidecar (controller sidecar from kind knobs)

Turn a skin 'kind' into the JSON your controller actually reads

TechNoir/Mesh
Readme

melite-poser-nodes

template-mesh poser pipeline: PoserRender depth/rgb/openpose, CompositeCharacter, MeshFixWinding, RaySomaxBake, RayProjectViewsToTexture, RaySAMSegmentHairClothing.

Tech Noir Poser custom nodes for ComfyUI.

Nodes

  • BLENDER_USER_CONFIG
  • CHANNELS
  • CleanMesh
  • CompositeCharacter
  • HOME
  • MOTION
  • MeshDedup
  • MeshFixWinding
  • OFFSET
  • PoserBindMesh
  • PoserBindPose
  • PoserDeformSoma
  • PoserRender
  • PoserRenderOpenPose
  • PoserTemplateBind
  • RGB
  • RayCreatureRigBridge
  • RayProjectViewsToTexture
  • RayRenderGLBViews
  • RaySAMSegmentHairClothing
  • RaySomaxBake
  • RaySwapBaseColorTexture
  • RayXatlasUnwrap
  • XYZ
  • YZX
  • ZXY

Install

cd /path/to/ComfyUI/custom_nodes
git clone https://github.com/JayDataEngineer/melite-poser-nodes.git

Restart ComfyUI.

Provenance

Published from the inference estate (inference.cpp repo, plugins/comfyui/custom_nodes/melite-poser-nodes) on 2026-09-01.

License

MIT — see LICENSE.