Nodes/melite-poser-nodes/🦾 Creature Rig Bridge (TRELLIS mesh -> anyCreature anims)
ComfyUI Node

🦾 Creature Rig Bridge (TRELLIS mesh -> anyCreature anims)

A ComfyUI node in melite/creature with 5 inputs and 1 output.

By JayDataEngineer·Created about a month ago·Updated 3 days ago· 1
🦾 Creature Rig Bridge (TRELLIS mesh -> anyCreature anims)
    • glb_path
    ◄creature_glb—►
    ◄mesh_glb—►
    â—„height_ratio1.00â–º
    â—„max_influences3â–º
    â—„strip_bodytrueâ–º
    Categorymelite/creature

    Inputs (5)

    NameTypeDefaultDescription
    creature_glbSTRINGanyCreature GLB (armature + idle/move): filename in input/ or output/, or absolute path.
    mesh_glbSTRINGStatic textured mesh GLB (e.g. TRELLIS asset) to bind onto the skeleton.
    height_ratioFLOAT1.000.05–10Mesh height as a fraction of the creature bind-pose height.
    max_influencesINT31–8Max bone influences per vertex (nearest segments win).
    strip_bodyBOOLEANtrueDelete the creature body meshes; export only the bound mesh.

    Outputs (1)

    NameTypeDescription
    glb_pathSTRING—