Nodes/melite-poser-nodes/🦴 Poser Render OpenPose (joints → perfect skeleton, no DWPose)
ComfyUI Node

🦴 Poser Render OpenPose (joints → perfect skeleton, no DWPose)

A ComfyUI node in TechNoir/Poser with 9 inputs and 1 output.

By JayDataEngineer·Created about a month ago·Updated 3 days ago· 1
🦴 Poser Render OpenPose (joints → perfect skeleton, no DWPose)
  • joints
  • mesh
  • image
â—„width768â–º
â—„height1024â–º
â—„framing1.05â–º
â—„azimuth0.00â–º
â—„elevation5.00â–º
â—„fov30.00â–º
â—„target_y0.00â–º
CategoryTechNoir/Poser

Inputs (9)

NameTypeDefaultDescription
widthINT76832–4096—
heightINT102432–4096—
framingFLOAT1.050.1–10Camera framing — MUST match PoserRender's value for the skeleton to align with the mesh render.
azimuthFLOAT0.00-360–360—
elevationFLOAT5.00-90–90—
fovFLOAT30.001–170—
target_yFLOAT0.00-1–1—
jointsoptJOINTSOPTIONAL. When provided, uses those joint positions (from PoserTemplateBind or PoserBindPose). When OMITTED, loads the 1:1 template bind pose from skin_standard.npz (51° arm drop, 25° elbow bend) — the ACTUAL canonical SOMAX rest pose, not a synthetic A-pose.
meshoptMESHOPTIONAL. When provided, bounding-sphere normalization uses the mesh vertices (same as PoserRender). When omitted, the bounding sphere is computed from the 77 joints directly — needed for the 'soma' identity_model which can't deform (no PoserDeformSoma).

Outputs (1)

NameTypeDescription
imageIMAGE—