ComfyUI Node
🦴 Poser Render OpenPose (joints → perfect skeleton, no DWPose)
A ComfyUI node in TechNoir/Poser with 9 inputs and 1 output.
🦴 Poser Render OpenPose (joints → perfect skeleton, no DWPose)
- joints
- mesh
- image
â—„width768â–º
â—„height1024â–º
â—„framing1.05â–º
â—„azimuth0.00â–º
â—„elevation5.00â–º
â—„fov30.00â–º
â—„target_y0.00â–º
CategoryTechNoir/Poser
Inputs (9)
| Name | Type | Default | Description |
|---|---|---|---|
| width | INT | 76832–4096 | — |
| height | INT | 102432–4096 | — |
| framing | FLOAT | 1.050.1–10 | Camera framing — MUST match PoserRender's value for the skeleton to align with the mesh render. |
| azimuth | FLOAT | 0.00-360–360 | — |
| elevation | FLOAT | 5.00-90–90 | — |
| fov | FLOAT | 30.001–170 | — |
| target_y | FLOAT | 0.00-1–1 | — |
| jointsopt | JOINTS | OPTIONAL. When provided, uses those joint positions (from PoserTemplateBind or PoserBindPose). When OMITTED, loads the 1:1 template bind pose from skin_standard.npz (51° arm drop, 25° elbow bend) — the ACTUAL canonical SOMAX rest pose, not a synthetic A-pose. | |
| meshopt | MESH | OPTIONAL. When provided, bounding-sphere normalization uses the mesh vertices (same as PoserRender). When omitted, the bounding sphere is computed from the 77 joints directly — needed for the 'soma' identity_model which can't deform (no PoserDeformSoma). |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| image | IMAGE | — |