Nodes/ComfyUI-BrainDead/BD UV Transfer
ComfyUI Node

BD UV Transfer

Retarget a UV texture from one mesh's UV layout to another's using a precomputed vertex-correspondence file (.npz). Build the correspondence ONCE per target rig with `tools/build_correspondence.py`; reuse it for every head. Typical use: BD_UVConfidenceBlend's canonical-UV output → this node → CC5 or Metahuman UV layout → Qwen Image Edit finalize, all consistent with the chosen target rig.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD UV Transfer
  • source_texture
  • source_mask
  • uv_texture
  • filled_mask
  • status
correspondence_path
output_size2048
Category🧠BrainDead/FaceWrap

Inputs (4)

NameTypeDefaultDescription
source_textureIMAGESource UV texture (e.g. from BD_UVConfidenceBlend).
correspondence_pathSTRINGPath to .npz built by tools/build_correspondence.py.
output_sizeINT2048256–8192Target-UV texture resolution.
source_maskoptMASKOptional: source filled_mask. If provided, target texels mapping to unfilled source regions become 0 in the output mask.

Outputs (3)

NameTypeDescription
uv_textureIMAGE
filled_maskMASK
statusSTRING