Nodes/ComfyUI-BrainDead/BD Bake Vertex Colors From Texture
ComfyUI Node

BD Bake Vertex Colors From Texture

Sample a texture through a mesh's UVs into per-vertex colors (COLOR_0). Runs on ANY UV'd mesh. If no texture is wired, uses the mesh's own baseColorTexture. Keeps the UV + baked material intact (additive), so the mesh ends up carrying both the texture and matching vertex colors. Wire the result into BD Export Mesh to get a glb with texture + COLOR_0.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD Bake Vertex Colors From Texture
  • mesh
  • texture
  • mesh
  • status
samplingbilinear
Category🧠BrainDead/Mesh

Inputs (3)

NameTypeDefaultDescription
meshTRIMESH
textureoptIMAGEDiffuse/atlas to sample (e.g. BD_OVoxelBake 'diffuse'). If omitted, the mesh's own baseColorTexture is used.
samplingoptCOMBObilinearBilinear is smoother; nearest is exact texel.

Outputs (2)

NameTypeDescription
meshTRIMESH
statusSTRING