ComfyUI Node
BD AutoRig → UEFN Skeleton
Step 2: Convert a Mixamo-rigged FBX (from BD AutoRig MIA) to a full UEFN/Fortnite skeleton. Uses the bundled SKM_UEFN_Mannequin as a weight-transfer donor — scales and aligns the character, bakes the mesh to REST pose, transfers UEFN skin weights via Data Transfer modifier, and binds it to the UEFN armature. Output is importable directly into UEFN.
BD AutoRig → UEFN Skeleton
- fbx_path
◄input_fbx—►
◄filenameuefn_rig►
◄name_prefix►
◄auto_incrementtrue►
◄context_id►
◄suffix►
◄context_custom_vars►
Category🧠BrainDead/AutoRig
Inputs (7)
| Name | Type | Default | Description |
|---|---|---|---|
| input_fbx | STRING | Path to a Mixamo-rigged FBX — the output of BD AutoRig MIA. Both Mixamo bone names (Hips, LeftShoulder) and already-renamed UEFN names (pelvis, clavicle_l) are accepted. | |
| filenameopt | STRING | uefn_rig | Base filename without extension. |
| name_prefixopt | STRING | Prepended to filename. Supports subdirs (e.g. 'autorig/mychar'). | |
| auto_incrementopt | BOOLEAN | true | Auto-increment filename to avoid overwriting. |
| context_idopt | STRING | BD_SaveContext id for template-based naming. Empty + one registered context = auto-pick. When resolved, filename/name_prefix pass through as %filename%/%name_prefix%. | |
| suffixopt | STRING | Per-save suffix → %suffix% in the context template. | |
| context_custom_varsopt | STRING | Extra key=value template vars (one per line). Only used when context_id resolves. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| fbx_path | STRING | — |