Nodes/ComfyUI-BrainDead/BD AutoRig → UEFN Skeleton
ComfyUI Node

BD AutoRig → UEFN Skeleton

Step 2: Convert a Mixamo-rigged FBX (from BD AutoRig MIA) to a full UEFN/Fortnite skeleton. Uses the bundled SKM_UEFN_Mannequin as a weight-transfer donor — scales and aligns the character, bakes the mesh to REST pose, transfers UEFN skin weights via Data Transfer modifier, and binds it to the UEFN armature. Output is importable directly into UEFN.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD AutoRig → UEFN Skeleton
    • fbx_path
    input_fbx
    filenameuefn_rig
    name_prefix
    auto_incrementtrue
    context_id
    suffix
    context_custom_vars
    Category🧠BrainDead/AutoRig

    Inputs (7)

    NameTypeDefaultDescription
    input_fbxSTRINGPath to a Mixamo-rigged FBX — the output of BD AutoRig MIA. Both Mixamo bone names (Hips, LeftShoulder) and already-renamed UEFN names (pelvis, clavicle_l) are accepted.
    filenameoptSTRINGuefn_rigBase filename without extension.
    name_prefixoptSTRINGPrepended to filename. Supports subdirs (e.g. 'autorig/mychar').
    auto_incrementoptBOOLEANtrueAuto-increment filename to avoid overwriting.
    context_idoptSTRINGBD_SaveContext id for template-based naming. Empty + one registered context = auto-pick. When resolved, filename/name_prefix pass through as %filename%/%name_prefix%.
    suffixoptSTRINGPer-save suffix → %suffix% in the context template.
    context_custom_varsoptSTRINGExtra key=value template vars (one per line). Only used when context_id resolves.

    Outputs (1)

    NameTypeDescription
    fbx_pathSTRING