Nodes/ComfyUI-BrainDead/BD TRELLIS.2 Retexture
ComfyUI Node

BD TRELLIS.2 Retexture

Retexture an existing TRELLIS.2 shape with a new reference image. Convenience node that combines conditioning + texture generation in one step. Takes an existing shape_result and applies new PBR texture from a different image. Use cases: - Generate shape from one image, apply texture from another - Iterate on textures without regenerating shape (faster iteration) - Apply different art styles/colors to the same 3D shape - Test multiple texture seeds on the same geometry Equivalent to: Get Conditioning (new image) → Shape to Textured Mesh (texture_conditioning) but simpler to wire up.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD TRELLIS.2 Retexture
  • shape_result
  • image
  • mask
  • trimesh
  • voxelgrid
resolution1024_cascade
seed0
tex_guidance_strength7.5
tex_sampling_steps12
background_colorgray
Category🧠BrainDead/TRELLIS2

Inputs (8)

NameTypeDefaultDescription
shape_resultTRELLIS2_SHAPE_RESULTShape from BD Image to Shape node
imageIMAGENew reference image for retexturing
maskMASKForeground mask for the new image
resolutionCOMBO1024_cascadeTexture resolution mode
seedINT00–2147483647Random seed for texture variation
tex_guidance_strengthFLOAT7.51–20Texture CFG scale
tex_sampling_stepsINT121–50Texture sampling steps
background_colorCOMBOgrayBackground color for image preprocessing

Outputs (2)

NameTypeDescription
trimeshTRIMESH
voxelgridVOXELGRID