ComfyUI Node
BD TRELLIS.2 Retexture
Retexture an existing TRELLIS.2 shape with a new reference image. Convenience node that combines conditioning + texture generation in one step. Takes an existing shape_result and applies new PBR texture from a different image. Use cases: - Generate shape from one image, apply texture from another - Iterate on textures without regenerating shape (faster iteration) - Apply different art styles/colors to the same 3D shape - Test multiple texture seeds on the same geometry Equivalent to: Get Conditioning (new image) → Shape to Textured Mesh (texture_conditioning) but simpler to wire up.
BD TRELLIS.2 Retexture
- shape_result
- image
- mask
- trimesh
- voxelgrid
◄resolution1024_cascade►
◄seed0►
◄tex_guidance_strength7.5►
◄tex_sampling_steps12►
◄background_colorgray►
Category🧠BrainDead/TRELLIS2
Inputs (8)
| Name | Type | Default | Description |
|---|---|---|---|
| shape_result | TRELLIS2_SHAPE_RESULT | Shape from BD Image to Shape node | |
| image | IMAGE | New reference image for retexturing | |
| mask | MASK | Foreground mask for the new image | |
| resolution | COMBO | 1024_cascade | Texture resolution mode |
| seed | INT | 00–2147483647 | Random seed for texture variation |
| tex_guidance_strength | FLOAT | 7.51–20 | Texture CFG scale |
| tex_sampling_steps | INT | 121–50 | Texture sampling steps |
| background_color | COMBO | gray | Background color for image preprocessing |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| trimesh | TRIMESH | — |
| voxelgrid | VOXELGRID | — |