Nodes/ComfyUI-BrainDead/BD TRELLIS.2 Image to Shape
ComfyUI Node

BD TRELLIS.2 Image to Shape

Generate 3D shape from image conditioning. This node generates shape geometry (no texture/PBR). Connect shape_result to "BD Shape to Textured Mesh" for PBR materials. Parameters: - conditioning: DinoV3 conditioning from "BD Get Conditioning" node (includes model config) - seed: Random seed for reproducibility - ss_*: Sparse structure sampling parameters - shape_*: Shape latent sampling parameters - max_tokens: Max tokens for cascade (lower = less VRAM) Returns: - shape_result: Shape data for texture generation - mesh: Untextured mesh for preview/export (TRIMESH type)

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD TRELLIS.2 Image to Shape
  • conditioning
  • shape_result
  • mesh
seed0
ss_guidance_strength7.5
ss_sampling_steps12
shape_guidance_strength7.5
shape_sampling_steps12
max_tokens49152
Category🧠BrainDead/TRELLIS2

Inputs (7)

NameTypeDefaultDescription
conditioningTRELLIS2_CONDITIONING
seedINT00–2147483647Random seed for reproducible generation
ss_guidance_strengthFLOAT7.51–20Sparse structure CFG scale
ss_sampling_stepsINT121–50Sparse structure sampling steps
shape_guidance_strengthFLOAT7.51–20Shape CFG scale
shape_sampling_stepsINT121–50Shape sampling steps
max_tokensINT4915216384–65536Max tokens for cascade. Lower = less VRAM. Default 49152 (~9GB)

Outputs (2)

NameTypeDescription
shape_resultTRELLIS2_SHAPE_RESULT
meshTRIMESH