Nodes/ComfyUI-BrainDead/BD TRELLIS.2 Get Conditioning
ComfyUI Node

BD TRELLIS.2 Get Conditioning

All-in-one TRELLIS2 conditioning with built-in model config. Combines model configuration + DinoV3 feature extraction in one node. Model config is embedded in conditioning - no separate config needed! SINGLE WORKFLOW: One node → connect conditioning to both Image to Shape and Shape to Textured Mesh. DUAL WORKFLOW (recommended for quality): 1. First node: resolution=512 → fast shape generation - Connect conditioning → Image to Shape 2. Second node: resolution=1536_cascade, different image if desired - Connect conditioning → Shape to Textured Mesh (texture_conditioning) This gives fast shape (~15s) with high-detail texture voxelgrid. Resolution modes: - 512: Fast (~15s), lower detail - good for shape - 1024_cascade: Balanced (~30s) - good default - 1536_cascade: Highest detail (~45s) - best for texture

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD TRELLIS.2 Get Conditioning
  • image
  • mask
  • conditioning
  • preprocessed_image
resolution1024_cascade
attn_backendflash_attn
vram_modekeep_loaded
include_1024true
background_colorgray
Category🧠BrainDead/TRELLIS2

Inputs (7)

NameTypeDefaultDescription
imageIMAGE
maskMASK
resolutionCOMBO1024_cascadeModel resolution. Use 512 for fast shape, 1536_cascade for detailed texture.
attn_backendCOMBOflash_attnAttention implementation
vram_modeCOMBOkeep_loadedVRAM usage strategy
include_1024BOOLEANtrueExtract 1024px features (needed for cascade modes)
background_colorCOMBOgrayBackground color for preprocessing

Outputs (2)

NameTypeDescription
conditioningTRELLIS2_CONDITIONING
preprocessed_imageIMAGE