ComfyUI Node
BD Transfer Pointcloud Colors (deprecated)
Transfer colors from pointcloud to mesh vertices using KD-tree nearest-neighbor. Use this to bypass TRELLIS2's UV/texture pipeline: 1. Connect 'trimesh' output to mesh input 2. Connect 'pbr_pointcloud' output to pointcloud input 3. Output mesh has vertex colors ready for export/decimation Note: TRELLIS2 outputs mesh in Y-up but pointcloud in Z-up coordinates. The 'auto' setting detects and fixes this automatically.
BD Transfer Pointcloud Colors (deprecated)
- mesh
- pointcloud
- mesh
- status
◄coordinate_fixauto►
◄max_distance0.000►
◄default_color0.5,0.5,0.5,1.0►
Category🧠BrainDead/Mesh
Inputs (5)
| Name | Type | Default | Description |
|---|---|---|---|
| mesh | TRIMESH | — | |
| pointcloud | TRIMESH | pbr_pointcloud from TRELLIS2 | |
| coordinate_fixopt | COMBO | auto | Fix coordinate mismatch between mesh and pointcloud |
| max_distanceopt | FLOAT | 0.0000–10 | Max distance for color transfer (0 = unlimited) |
| default_coloropt | STRING | 0.5,0.5,0.5,1.0 | RGBA color for vertices with no nearby points |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| mesh | TRIMESH | — |
| status | STRING | — |