Nodes/ComfyUI-BrainDead/BD Transfer Pointcloud Colors (deprecated)
ComfyUI Node

BD Transfer Pointcloud Colors (deprecated)

Transfer colors from pointcloud to mesh vertices using KD-tree nearest-neighbor. Use this to bypass TRELLIS2's UV/texture pipeline: 1. Connect 'trimesh' output to mesh input 2. Connect 'pbr_pointcloud' output to pointcloud input 3. Output mesh has vertex colors ready for export/decimation Note: TRELLIS2 outputs mesh in Y-up but pointcloud in Z-up coordinates. The 'auto' setting detects and fixes this automatically.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD Transfer Pointcloud Colors (deprecated)
  • mesh
  • pointcloud
  • mesh
  • status
coordinate_fixauto
max_distance0.000
default_color0.5,0.5,0.5,1.0
Category🧠BrainDead/Mesh

Inputs (5)

NameTypeDefaultDescription
meshTRIMESH
pointcloudTRIMESHpbr_pointcloud from TRELLIS2
coordinate_fixoptCOMBOautoFix coordinate mismatch between mesh and pointcloud
max_distanceoptFLOAT0.0000–10Max distance for color transfer (0 = unlimited)
default_coloroptSTRING0.5,0.5,0.5,1.0RGBA color for vertices with no nearby points

Outputs (2)

NameTypeDescription
meshTRIMESH
statusSTRING