Nodes/ComfyUI-BrainDead/BD Orient Mesh
ComfyUI Node

BD Orient Mesh

Rotate a finished mesh by X/Y/Z degrees (applied in that order) about its centroid. Non-destructive: UVs, baked PBR material, and COLOR_0 vertex colors are preserved (only vertices/normals move). For Pixal3D → Unreal, set rotate_x=180 to stand the character upright facing forward.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD Orient Mesh
  • mesh
  • mesh
  • status
rotate_x0
rotate_y0
rotate_z0
about_centroidtrue
Category🧠BrainDead/Mesh

Inputs (5)

NameTypeDefaultDescription
meshTRIMESH
rotate_xFLOAT0-360–360Degrees about X. Pixal3D→Unreal: 180.
rotate_yFLOAT0-360–360Degrees about Y.
rotate_zFLOAT0-360–360Degrees about Z.
about_centroidoptBOOLEANtrueRotate about the mesh centroid (True) or the world origin (False).

Outputs (2)

NameTypeDescription
meshTRIMESH
statusSTRING