ComfyUI Node
BD Orient Mesh
Rotate a finished mesh by X/Y/Z degrees (applied in that order) about its centroid. Non-destructive: UVs, baked PBR material, and COLOR_0 vertex colors are preserved (only vertices/normals move). For Pixal3D → Unreal, set rotate_x=180 to stand the character upright facing forward.
BD Orient Mesh
- mesh
- mesh
- status
◄rotate_x0►
◄rotate_y0►
◄rotate_z0►
◄about_centroidtrue►
Category🧠BrainDead/Mesh
Inputs (5)
| Name | Type | Default | Description |
|---|---|---|---|
| mesh | TRIMESH | — | |
| rotate_x | FLOAT | 0-360–360 | Degrees about X. Pixal3D→Unreal: 180. |
| rotate_y | FLOAT | 0-360–360 | Degrees about Y. |
| rotate_z | FLOAT | 0-360–360 | Degrees about Z. |
| about_centroidopt | BOOLEAN | true | Rotate about the mesh centroid (True) or the world origin (False). |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| mesh | TRIMESH | — |
| status | STRING | — |