ComfyUI Node
BD Mixamo → UEFN Rename
Take an FBX that was auto-rigged by Make-It-Animatable or UniRig (Mixamo skeleton template) and rewrite the bone + vertex group names to the UEFN SKM_UEFN_Mannequin convention. This is the bridge between the autorig output and the canonical UEFN/Fortnite skeleton expected by UEFN imports. Use BD PoseFixer Retarget after this to align the rest pose.
BD Mixamo → UEFN Rename
- output_fbx
◄input_fbx—►
◄output_name►
Category🧠BrainDead/AutoRig
Inputs (2)
| Name | Type | Default | Description |
|---|---|---|---|
| input_fbx | STRING | Path to a rigged FBX with a Mixamo-style skeleton. Output of BD_AutoRigMIA or BD_AutoRigUniRig. | |
| output_nameopt | STRING | Optional output filename (no extension). If empty, appends '_uefn' to the input. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| output_fbx | STRING | — |