ComfyUI Node
BD FaceWrap Composite
Re-composite a Qwen-filled UV texture over the original baked texture: out = filled*original + (1-filled)*qwen. Guarantees the baked/blended face pixels are preserved exactly regardless of what Qwen did in the masked gap region. Wire as the LAST step of the Qwen-fill subgraph. Inputs: - original_texture: BD_UVConfidenceBlend's uv_texture - filled_mask: BD_UVConfidenceBlend's filled_mask - qwen_output: the Qwen Image Edit inpaint result feather softens the preserved/filled seam without letting Qwen bleed deep into the baked face.
BD FaceWrap Composite
- original_texture
- filled_mask
- qwen_output
- uv_texture
- status
◄feather2►
Category🧠BrainDead/FaceWrap
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| original_texture | IMAGE | The pre-Qwen baked/blended UV texture (BD_UVConfidenceBlend uv_texture). | |
| filled_mask | MASK | BD_UVConfidenceBlend filled_mask — 1 where real baked data is, 0 in the gaps Qwen filled. | |
| qwen_output | IMAGE | The Qwen Image Edit inpaint result. | |
| feather | INT | 20–64 | Feather the preserved/filled seam by this many pixels (box blur of the mask). 0 = hard edge. |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| uv_texture | IMAGE | — |
| status | STRING | — |