Nodes/ComfyUI-BrainDead/BD FaceWrap Composite
ComfyUI Node

BD FaceWrap Composite

Re-composite a Qwen-filled UV texture over the original baked texture: out = filled*original + (1-filled)*qwen. Guarantees the baked/blended face pixels are preserved exactly regardless of what Qwen did in the masked gap region. Wire as the LAST step of the Qwen-fill subgraph. Inputs: - original_texture: BD_UVConfidenceBlend's uv_texture - filled_mask: BD_UVConfidenceBlend's filled_mask - qwen_output: the Qwen Image Edit inpaint result feather softens the preserved/filled seam without letting Qwen bleed deep into the baked face.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD FaceWrap Composite
  • original_texture
  • filled_mask
  • qwen_output
  • uv_texture
  • status
feather2
Category🧠BrainDead/FaceWrap

Inputs (4)

NameTypeDefaultDescription
original_textureIMAGEThe pre-Qwen baked/blended UV texture (BD_UVConfidenceBlend uv_texture).
filled_maskMASKBD_UVConfidenceBlend filled_mask — 1 where real baked data is, 0 in the gaps Qwen filled.
qwen_outputIMAGEThe Qwen Image Edit inpaint result.
featherINT20–64Feather the preserved/filled seam by this many pixels (box blur of the mask). 0 = hard edge.

Outputs (2)

NameTypeDescription
uv_textureIMAGE
statusSTRING