BD Draw Rect
A rectangle node that's secretly a channel-pack swiss army knife
- mask
- image
- packed_image
- image
- mask
- packed_out
A "draw a rectangle" node sounds like the least interesting thing in the pack, but BD Draw Rect earns its keep in two ways. First, it draws a flat-color rectangle with rounded corners and feathered edges - useful for compositing, UI masks, or just stamping a clean color region. Second - and this is the part people miss - the shape source isn't just geometry. Give it any ComfyUI mask and it will use that as the shape instead, feather it, and write it into a specific channel of a packed RGBA image. It's a color-compositor and a channel-packer in one box.
How it picks its shape
Three sources, in priority order:
- mask input - any MASK you wire wins; geometry is skipped entirely.
- mask_from_packed - extract one R/G/B/A channel from a
packed_imageand use that as the shape (handy when a packed RGBA already holds a useful mask in one channel). - geometry - the rectangle from
x_center/y_center(normalized 0–1) andrect_width/rect_height(fractions of the canvas, can exceed 1.0), withcorner_radius(pixels, clamped to half the shortest side) for rounded corners.
feather applies to whichever source is active: positive expands outward (interior stays fully opaque), negative bleeds inward, 0 is a hard edge. fill_r/g/b pick the color, opacity blends it over the base image (default 1.0 = fully opaque).
Outputs: image (the fill composited onto the base image, or onto a blank canvas_width × canvas_height canvas if no image is wired), mask (the feathered shape itself), and packed_out - the packed_image with your mask written into pack_channel (R/G/B overwrite, or A appended if the image has no alpha).
Installing
It ships in ComfyUI-BrainDead:
cd ComfyUI/custom_nodes
git clone https://github.com/BizaNator/ComfyUI-BrainDead
cd ComfyUI-BrainDead
pip install -r requirements.txt
or ComfyUI Manager → search "BrainDead" → install, then restart. No models, no extra deps.
Where people get burned
Almost nowhere - this is a small, well-scoped node - but two things trip people: forgetting that a wired mask beats your carefully-set geometry values (disconnect it to use the rect), and expecting feather to soften a shape in place when it actually expands outward by default. If the soft edge is eating into the area you wanted, flip the sign.
Inputs (17)
| Name | Type | Default | Description |
|---|---|---|---|
| mask_from_packed | COMBO | none | Extract a channel from packed_image and use it as the shape mask. Ignored when mask is connected. none = fall through to geometry. |
| pack_channel | COMBO | none | Write the final feathered mask into this channel of packed_image. none = pass packed_image through unchanged. R/G/B = overwrite that colour channel. A = overwrite alpha (appended if image has no alpha). |
| x_center | FLOAT | 0.5000–1 | Horizontal center (0=left, 1=right). Ignored when mask is connected. |
| y_center | FLOAT | 0.5000–1 | Vertical center (0=top, 1=bottom). |
| rect_width | FLOAT | 0.2000–2 | Width as fraction of image width. >1.0 extends beyond the edge. |
| rect_height | FLOAT | 0.1000–2 | Height as fraction of image height. |
| corner_radius | INT | 00–400 | Rounded corner radius in pixels. 0 = sharp corners. Clamped to half the shortest side. |
| feather | INT | 0-200–200 | Edge feather in pixels (applied to any shape source). Positive: expands OUTWARD — interior stays fully opaque. Negative: bleeds INWARD — fill fades toward its edge. 0 = hard binary edge. |
| fill_r | INT | 1280–255 | Fill red. Default 128 = mid-grey. |
| fill_g | INT | 1280–255 | Fill green. |
| fill_b | INT | 1280–255 | Fill blue. |
| opacity | FLOAT | 1.000–1 | Blend strength over the base image. 1.0 = fully opaque. |
| maskopt | MASK | Shape mask. When connected, skips rect geometry and uses this mask directly (feather still applies). Priority: mask > mask_from_packed > geometry. | |
| imageopt | IMAGE | Base image to composite onto. If not connected, a blank canvas (canvas_width × canvas_height) is used. | |
| packed_imageopt | IMAGE | Existing packed RGBA image. pack_channel: write the final mask into this channel. mask_from_packed: extract a channel as the shape source. Typical use: u_image3 RGBA pack for skin_shader.glsl. | |
| canvas_widthopt | INT | 5121–8192 | Canvas width when no image is connected. |
| canvas_heightopt | INT | 5121–8192 | Canvas height when no image is connected. |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| image | IMAGE | Shape composited over image (or blank canvas). |
| mask | MASK | Final feathered shape mask (1.0 inside, 0.0 outside). |
| packed_out | IMAGE | packed_image with mask written into pack_channel. Pass-through (or blank) when pack_channel='none'. |