Nodes/ComfyUI-BrainDead/BD Detail Normal From Albedo
ComfyUI Node

BD Detail Normal From Albedo

Extract high-frequency detail from a diffuse/albedo atlas → tangent-space detail normal, UDN-blended onto a base (geometric) normal. Adds skin/fabric/fold micro-detail a smooth high→low bake can't capture. UV-safe (per-texel).

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD Detail Normal From Albedo
  • albedo
  • base_normal
  • normal
  • status
detail_strength0.60
high_pass3.0
invertfalse
Category🧠BrainDead/Mesh

Inputs (5)

NameTypeDefaultDescription
albedoIMAGEDiffuse/albedo atlas (e.g. BD_OVoxelBake 'diffuse').
detail_strengthFLOAT0.600–4How strongly the albedo detail tilts the normal. ~0.4–1.0 typical.
high_passFLOAT3.00.5–32High-pass radius (px). Larger = only finer detail survives, so large albedo color regions don't become fake bumps.
base_normaloptIMAGEBase/geometric tangent-space normal (e.g. OVoxelBake 'normal'). If omitted, only the albedo detail normal is output.
invertoptBOOLEANfalseInvert height (treat dark as raised instead of recessed).

Outputs (2)

NameTypeDescription
normalIMAGE
statusSTRING