ComfyUI Node
BD CuMesh Quad Remesh
GPU dual-contouring remesh that preserves quad topology. Outputs: - mesh: triangulated TRIMESH for pipeline use (quads split to tris) - quad_obj_path: path to OBJ file with true quad faces for Blender/animation Quad OBJ is the primary deliverable for rigging and subdivision workflows. The TRIMESH output is a triangulated copy for downstream ComfyUI nodes.
BD CuMesh Quad Remesh
- mesh
- mesh
- quad_obj_path
- status
◄resolution512►
◄band1.0►
◄project_back0.9►
◄preserve_sharp_edgestrue►
◄sharp_angle30►
◄filenamequad_mesh►
◄name_prefix►
Category🧠BrainDead/Mesh
Inputs (8)
| Name | Type | Default | Description |
|---|---|---|---|
| mesh | TRIMESH | — | |
| resolution | INT | 512128–2048 | Voxel grid resolution. Higher = more quads, more detail. |
| band | FLOAT | 1.00.5–4 | Narrow band width in voxel units around the surface. |
| project_back | FLOAT | 0.90–1 | How much to snap quad vertices back to the original surface. |
| preserve_sharp_edges | BOOLEAN | true | Use sharp-edge-aware dual contouring kernel. |
| sharp_angle | FLOAT | 3010–90 | Dihedral angle threshold (degrees) for sharp edge detection. |
| filename | STRING | quad_mesh | Base filename for the quad OBJ output. |
| name_prefixopt | STRING | Optional subdirectory prefix (e.g. 'Project/Head'). |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| mesh | TRIMESH | — |
| quad_obj_path | STRING | — |
| status | STRING | — |