Nodes/ComfyUI-BrainDead/BD CuMesh Quad Remesh
ComfyUI Node

BD CuMesh Quad Remesh

GPU dual-contouring remesh that preserves quad topology. Outputs: - mesh: triangulated TRIMESH for pipeline use (quads split to tris) - quad_obj_path: path to OBJ file with true quad faces for Blender/animation Quad OBJ is the primary deliverable for rigging and subdivision workflows. The TRIMESH output is a triangulated copy for downstream ComfyUI nodes.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD CuMesh Quad Remesh
  • mesh
  • mesh
  • quad_obj_path
  • status
resolution512
band1.0
project_back0.9
preserve_sharp_edgestrue
sharp_angle30
filenamequad_mesh
name_prefix
Category🧠BrainDead/Mesh

Inputs (8)

NameTypeDefaultDescription
meshTRIMESH
resolutionINT512128–2048Voxel grid resolution. Higher = more quads, more detail.
bandFLOAT1.00.5–4Narrow band width in voxel units around the surface.
project_backFLOAT0.90–1How much to snap quad vertices back to the original surface.
preserve_sharp_edgesBOOLEANtrueUse sharp-edge-aware dual contouring kernel.
sharp_angleFLOAT3010–90Dihedral angle threshold (degrees) for sharp edge detection.
filenameSTRINGquad_meshBase filename for the quad OBJ output.
name_prefixoptSTRINGOptional subdirectory prefix (e.g. 'Project/Head').

Outputs (3)

NameTypeDescription
meshTRIMESH
quad_obj_pathSTRING
statusSTRING