BD Cache Audio
Cache audio the same way you cache images — and skip the whole generation
- audio
- audio
- status
Most ComfyUI caching is about images and latents because that's what most people make. But the BrainDead pack was built for game and TV pipelines - Biloxi Studios runs full production graphs, audio included - and that's why this node exists. BD Cache Audio freezes an AUDIO tensor so the expensive generation (a TTS call, a music model, an audio-conditioned diffusion step) runs exactly once, and every later run skips the upstream branch and loads the cached WAV back.
The mechanism is identical to the image/latent caches in the pack: lazy evaluation. On a cache hit, check_lazy_status returns an empty list of required inputs, ComfyUI sees the node doesn't need its upstream, and the whole audio-generation branch is skipped. The saved format is WAV - lossless, universally readable, and the right choice for audio you'll actually edit or hand to a game engine afterward.
The inputs
- audio - the AUDIO data to cache. Wire in whatever your audio generation node outputs.
- cache_name - label (default
cached_audio). Use something descriptive likevo_line_03orbattle_sting. - seed - invalidation key, hashed into the filename. Change it to force a fresh generation.
- force_refresh - True to overwrite the cache and rerun upstream.
- name_prefix - optional path prefix under
output/BrainDead_Cache/, useful for per-project or per-character organization.
Outputs: audio (AUDIO) and status (STRING). Wire audio into whatever consumes it downstream - playback, a save node, a sync/composite step - and it behaves as a passthrough.
The workflow shape
[audio generation / TTS node] → [BD Cache Audio] → [playback / save / mix]
cache_name: "line_1"
seed: 42
First run generates and writes the WAV. Every later run loads it in milliseconds and skips the model entirely. If you're iterating on a scene or a cut where the audio clip is final but the video side isn't, this keeps you from regenerating (and re-paying for) audio you already have.
Installing it
Part of BizaNator/ComfyUI-BrainDead (BrainDeadGuild). ComfyUI Manager → search "BrainDead" → install, or:
cd ComfyUI/custom_nodes
git clone https://github.com/BizaNator/ComfyUI-BrainDead
cd ComfyUI-BrainDead
pip install -r requirements.txt
Restart; it's under 🧠BrainDead/Cache.
Gotchas
The family rules apply: the cache is keyed on seed, not on content, so change the generation inputs without changing the seed and you'll get the old audio back silently. And because it's a WAV on disk, it's worth remembering the cache folder is effectively your audio library - treat output/BrainDead_Cache/ like a real asset folder, keep the cache_names sensible, and use BD Clear Cache to sweep it when it grows out of hand.
Inputs (5)
| Name | Type | Default | Description |
|---|---|---|---|
| audio | AUDIO | — | |
| cache_name | STRING | cached_audio | — |
| seed | INT | 00–18446744073709550000 | — |
| force_refresh | BOOLEAN | false | — |
| name_prefixopt | STRING | — |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| audio | AUDIO | — |
| status | STRING | — |