Nodes/ComfyUI-BrainDead/BD Blender Quad Decimate
ComfyUI Node

BD Blender Quad Decimate

Reduce a quad mesh using Blender's Un-Subdivide modifier. Preserves quad topology — no triangulation. Each iteration divides face count by ~4. Saves a quad OBJ for rigging/animation workflows.

By BizaNator·Created 7 months ago·Updated 16 days ago· 14
BD Blender Quad Decimate
  • mesh
  • mesh
  • quad_obj_path
  • status
iterations2
fill_holestrue
pre_quad_remeshfalse
octree_depth7
timeout300
Category🧠BrainDead/Blender

Inputs (6)

NameTypeDefaultDescription
meshTRIMESH
iterationsINT21–6Un-subdivide iterations. Each ~4x reduction: 1=/4, 2=/16, 3=/64, 4=/256
fill_holesoptBOOLEANtrueFill open boundary edges before processing
pre_quad_remeshoptBOOLEANfalseApply Blender QUAD remesh first. Enable when input is a triangle mesh — Un-Subdivide requires quad topology.
octree_depthoptINT73–12Quad remesh resolution if pre_quad_remesh=True (higher = more quads)
timeoutoptINT30060–1800Max Blender processing time in seconds

Outputs (3)

NameTypeDescription
meshTRIMESH
quad_obj_pathSTRING
statusSTRING