ComfyUI Node
BD Blender Planar Normals
Group faces by angle threshold and assign each group a single flat normal. Creates the stylized 'flat panel' look from high-res quad meshes. Saves a GLB with proper custom split normals for Unreal/Blender import.
BD Blender Planar Normals
- mesh
- mesh
- glb_path
- status
◄angle_threshold15.0►
◄fill_holestrue►
◄timeout300►
Category🧠BrainDead/Blender
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| mesh | TRIMESH | — | |
| angle_threshold | FLOAT | 15.00.5–89 | Faces within this angle of each other are grouped into one flat panel. Lower = more groups / sharper facets. Higher = fewer groups / smoother look. |
| fill_holesopt | BOOLEAN | true | Fill open boundary edges before processing |
| timeoutopt | INT | 30060–1800 | Max Blender processing time in seconds |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| mesh | TRIMESH | — |
| glb_path | STRING | — |
| status | STRING | — |