ComfyUI Node: Wan 2.2 MoE Sampler (WAS)

Authored by WASasquatch

Created

Updated

42 stars

Run ComfyUI workflows without the setup

No installs, no CUDA version roulette, no GPU sitting idle on your bill. Bring a workflow and run it in the browser.

Category

sampling/moe

Inputs

high_model MODEL
high_model_shift FLOAT
high_steps INT
high_cfg FLOAT
high_denoise FLOAT
low_model MODEL
low_model_shift FLOAT
low_steps INT
low_cfg FLOAT
low_denoise FLOAT
low_step_offset FLOAT
final_low_pass
  • disable
  • enable
final_low_shift FLOAT
final_pass_denoise FLOAT
upscale_stage
  • off
  • early
  • late
  • both
upscale_factor FLOAT
upscale_mode
  • nearest
  • nearest-exact
  • bilinear
  • bicubic
  • area
  • bislerp
  • bilserp
late_upscale_factor FLOAT
late_upscale_mode
  • nearest
  • nearest-exact
  • bilinear
  • bicubic
  • area
  • bislerp
  • bilserp
sampler_name
  • euler
  • euler_cfg_pp
  • euler_ancestral
  • euler_ancestral_cfg_pp
  • heun
  • heunpp2
  • exp_heun_2_x0
  • exp_heun_2_x0_sde
  • dpm_2
  • dpm_2_ancestral
  • lms
  • dpm_fast
  • dpm_adaptive
  • dpmpp_2s_ancestral
  • dpmpp_2s_ancestral_cfg_pp
  • dpmpp_sde
  • dpmpp_sde_gpu
  • dpmpp_2m
  • dpmpp_2m_cfg_pp
  • dpmpp_2m_sde
  • dpmpp_2m_sde_gpu
  • dpmpp_2m_sde_heun
  • dpmpp_2m_sde_heun_gpu
  • dpmpp_3m_sde
  • dpmpp_3m_sde_gpu
  • ddpm
  • lcm
  • ipndm
  • ipndm_v
  • deis
  • res_multistep
  • res_multistep_cfg_pp
  • res_multistep_ancestral
  • res_multistep_ancestral_cfg_pp
  • gradient_estimation
  • gradient_estimation_cfg_pp
  • er_sde
  • seeds_2
  • seeds_3
  • sa_solver
  • sa_solver_pece
  • ddim
  • uni_pc
  • uni_pc_bh2
scheduler
  • simple
  • sgm_uniform
  • karras
  • exponential
  • ddim_uniform
  • beta
  • normal
  • linear_quadratic
  • kl_optimal
pipeline_mode
  • moe
  • non_moe
  • i2v_non_moe
  • i2v_continuation_non_moe
noise_inject_strength FLOAT
precision_mode
  • auto
  • fp16
  • bf16
  • fp32
scene_batches INT
store_scenes_cpu
  • disable
  • enable
scene_transition
  • cut
  • crossfade
  • swipe-up
  • swipe-down
  • swipe-left
  • swipe-right
  • ellipse-out
  • ellipse-in
scene_transition_frames INT
transition_softness FLOAT
positive CONDITIONING
negative CONDITIONING
vae VAE
latent LATENT
seed INT
final_low_model MODEL

Outputs

IMAGE

Extension: WAS_Extras

Nodes:Conditioning (Blend), Inpainting VAE Encode (WAS), VividSharpen. Experimental nodes, or other random extra helper nodes.

Authored by WASasquatch

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Run ComfyUI workflows without the setup

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