ComfyUI Node: Wan 2.2 MoE Sampler (WAS)
Run ComfyUI workflows without the setup
No installs, no CUDA version roulette, no GPU sitting idle on your bill. Bring a workflow and run it in the browser.
Category
sampling/moe
Inputs
high_model MODEL
high_model_shift FLOAT
high_steps INT
high_cfg FLOAT
high_denoise FLOAT
low_model MODEL
low_model_shift FLOAT
low_steps INT
low_cfg FLOAT
low_denoise FLOAT
low_step_offset FLOAT
final_low_pass
- disable
- enable
final_low_shift FLOAT
final_pass_denoise FLOAT
upscale_stage
- off
- early
- late
- both
upscale_factor FLOAT
upscale_mode
- nearest
- nearest-exact
- bilinear
- bicubic
- area
- bislerp
- bilserp
late_upscale_factor FLOAT
late_upscale_mode
- nearest
- nearest-exact
- bilinear
- bicubic
- area
- bislerp
- bilserp
sampler_name
- euler
- euler_cfg_pp
- euler_ancestral
- euler_ancestral_cfg_pp
- heun
- heunpp2
- exp_heun_2_x0
- exp_heun_2_x0_sde
- dpm_2
- dpm_2_ancestral
- lms
- dpm_fast
- dpm_adaptive
- dpmpp_2s_ancestral
- dpmpp_2s_ancestral_cfg_pp
- dpmpp_sde
- dpmpp_sde_gpu
- dpmpp_2m
- dpmpp_2m_cfg_pp
- dpmpp_2m_sde
- dpmpp_2m_sde_gpu
- dpmpp_2m_sde_heun
- dpmpp_2m_sde_heun_gpu
- dpmpp_3m_sde
- dpmpp_3m_sde_gpu
- ddpm
- lcm
- ipndm
- ipndm_v
- deis
- res_multistep
- res_multistep_cfg_pp
- res_multistep_ancestral
- res_multistep_ancestral_cfg_pp
- gradient_estimation
- gradient_estimation_cfg_pp
- er_sde
- seeds_2
- seeds_3
- sa_solver
- sa_solver_pece
- ddim
- uni_pc
- uni_pc_bh2
scheduler
- simple
- sgm_uniform
- karras
- exponential
- ddim_uniform
- beta
- normal
- linear_quadratic
- kl_optimal
pipeline_mode
- moe
- non_moe
- i2v_non_moe
- i2v_continuation_non_moe
noise_inject_strength FLOAT
precision_mode
- auto
- fp16
- bf16
- fp32
scene_batches INT
store_scenes_cpu
- disable
- enable
scene_transition
- cut
- crossfade
- swipe-up
- swipe-down
- swipe-left
- swipe-right
- ellipse-out
- ellipse-in
scene_transition_frames INT
transition_softness FLOAT
positive CONDITIONING
negative CONDITIONING
vae VAE
latent LATENT
seed INT
final_low_model MODEL
Outputs
IMAGE
Extension: WAS_Extras
Nodes:Conditioning (Blend), Inpainting VAE Encode (WAS), VividSharpen. Experimental nodes, or other random extra helper nodes.
Authored by WASasquatch
Looking for a different node?
More nodes in WAS_Extras
Run ComfyUI workflows without the setup
No installs, no CUDA version roulette, no GPU sitting idle on your bill. Bring a workflow and run it in the browser.