ComfyUI Node: KSampler Sequence
Category
sampling
Inputs
model MODEL
seed INT
seed_mode_seq
- increment
- decrement
- random
- fixed
alternate_values BOOLEAN
steps INT
cfg FLOAT
sampler_name
- euler
- euler_cfg_pp
- euler_ancestral
- euler_ancestral_cfg_pp
- heun
- heunpp2
- dpm_2
- dpm_2_ancestral
- lms
- dpm_fast
- dpm_adaptive
- dpmpp_2s_ancestral
- dpmpp_2s_ancestral_cfg_pp
- dpmpp_sde
- dpmpp_sde_gpu
- dpmpp_2m
- dpmpp_2m_cfg_pp
- dpmpp_2m_sde
- dpmpp_2m_sde_gpu
- dpmpp_3m_sde
- dpmpp_3m_sde_gpu
- ddpm
- lcm
- ipndm
- ipndm_v
- deis
- res_multistep
- res_multistep_cfg_pp
- res_multistep_ancestral
- res_multistep_ancestral_cfg_pp
- gradient_estimation
- ddim
- uni_pc
- uni_pc_bh2
scheduler
- normal
- karras
- exponential
- sgm_uniform
- simple
- ddim_uniform
- beta
- linear_quadratic
- kl_optimal
sequence_loop_count INT
positive_seq CONDITIONING_SEQ
negative_seq CONDITIONING_SEQ
use_conditioning_slerp BOOLEAN
cond_slerp_strength FLOAT
latent_image LATENT
use_latent_interpolation BOOLEAN
latent_interpolation_mode
- Blend
- Slerp
- Cosine Interp
latent_interp_strength FLOAT
denoise_start FLOAT
denoise_seq FLOAT
unsample_latents BOOLEAN
Outputs
LATENT
Extension: WAS_Extras
Nodes:Conditioning (Blend), Inpainting VAE Encode (WAS), VividSharpen. Experimental nodes, or other random extra helper nodes.
Authored by WASasquatch
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