MiniMax H3 Clip Audio
The clip's opening or closing seconds — the audio side of a seam around supplied footage
- AUDIO
Say a real clip you shot or downloaded is sitting in the middle of your H3 timeline, with generated shots before and after it. The shot running into the clip and the shot running out of it both need audio context, or the sound will audibly reset at the cut. MiniMax H3 Clip Audio is the node that supplies it: the first or last seconds of a supplied clip's soundtrack, for the seam beside it.
It's the audio sibling of MiniMaxH3ClipFrames, and it follows the same
laziness principle. Sound can't be handed over as a single frame - a single
sample says nothing about a room - so it needs a stretch of seconds instead.
And since the clip was never generated (so it has no spill to read back), the
node pulls what it needs from the clip's file on demand, and only when a
neighbouring generation actually wants it.
The role it plays is the same one MiniMaxH3PassAudio plays between generated
passes, and the naming tells you which case you're in: Pass nodes read from
a decoded pass's spill, Clip nodes read from a supplied file. This one is
how a supplied clip's room tone, dialogue tail, or music carries across a cut
into or out of the generated shots around it - the audio half of what makes a
chained piece feel like one continuous world instead of a string of clips.
The inputs that matter
clip_data- the JSON blob describing the supplied clip, same format as the rail's clip cards.seconds- default 1, range 0.1–4. How much of the soundtrack the seam inherits. Short on purpose: enough to carry a room, not enough to drag the whole previous shot's soundscape along.at-tailorhead, defaulttail. The tail is what a generation after the clip continues from; the head is what a generation before it ends on.
Output is an AUDIO tensor feeding the segment's prev_audio / next_audio
inputs in the graph the Creator builds for a chained timeline.
Installing
It's internal, dev-only, and ships with the pack:
cd ComfyUI/custom_nodes
git clone https://github.com/roadmaus/ComfyUI-MiniMax-Creator
Restart ComfyUI, no pip install, standard H3 weights in the usual folders. If you've ever built a piece with real footage in the middle and heard the sound kick back to silence at the edit point, this is the node that quietly prevents it - one of the small, easily overlooked parts of the pack that makes multi-shot H3 feel like editing rather than stitching.
Inputs (3)
| Name | Type | Default | Description |
|---|---|---|---|
| clip_data | STRING | — | |
| seconds | FLOAT | 1.00.1–4 | — |
| at | COMBO | tail | 2 options: head, tail |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| AUDIO | AUDIO | — |