Nodes/ComfyUI_LC_MaskMaker_nodes/LC VOSR2 Upscale (pipe) 🧩
ComfyUI Node

LC VOSR2 Upscale (pipe) 🧩

LC VOSR2 Upscale on the LC pipe: upscales the pipe's picture (what the detailers left in it) and puts the result back in the pipe, with the detailers' areas resized to it ('protected' output).

By lonecatone23·Created 23 days ago·Updated about 8 hours ago· 4
LC VOSR2 Upscale (pipe) 🧩
  • pipe
  • image
  • pipe
  • image
  • protected
◄upscale_by2x►
◄seed42►
◄color_alignmentwavelet►
◄tile_size512►
◄vae_tile_size512►
CategoryLC MaskMaker/upscale

Inputs (7)

NameTypeDefaultDescription
pipeLC_PIPELC pipe: the picture comes from its image.
upscale_byCOMBO2xFinal size. 1.5x to 4x are one pass (1.5x is about a third faster than 2x). 6x and 8x run two passes (3x + 2x, 4x + 2x): one big pass breaks the skin up into patches.
seedINT420–18446744073709550000VOSR2 is one step from noise: the seed only changes the finest grain.
color_alignmentCOMBOwaveletKeeps the result's colours on the input's. wavelet = best match.
tile_sizeINT512256–2048Pixel tiles for the upscale model. VOSR2 was trained at 512: keep it there.
vae_tile_sizeINT512256–4096Pixel tiles for its VAE. Lower = less VRAM, a little slower.
imageoptIMAGEOptional. Empty = the pipe's image. Wire one when a node without a pipe changed the picture in between.

Outputs (3)

NameTypeDescription
pipeLC_PIPEThe pipe with the upscaled picture, and the detailers' areas resized to it.
imageIMAGEThe upscaled picture.
protectedMASKThe faces and hands the detailers redrew, at the new size. Wire it into LC Skin Texture / LC Skin Upscale protect_mask so they do not add skin detail on top of the detailers' work.