ComfyUI Node
LC Character Detailer (pipe) (BETA) 🩹
LC Smart Detailer for one character. SAM 3 finds every match (every face, every person) and only one of them is redrawn: the Nth from the left, right or top, the Nth largest, or the one inside a box of LC Bounding Boxes. Give each character its own: branch the model, add that character's LoRA, and pick their face here. Same settings and the same engine as LC Smart Detailer.
LC Character Detailer (pipe) (BETA) 🩹
- pipe
- image
- model
- vae
- positive
- inpaint_positive
- negative
- elements
- pipe
- image
- mask
◄promptFace►
◄sam3_model▾►
◄threshold0.50►
◄pickleft to right►
◄number1►
◄grow4.0►
◄feather8.0►
◄blend0.80►
◄padding64►
◄inpaint_resolution1024►
◄denoise0.30►
◄tone_matchtrue►
◄cfg1.0►
CategoryLC MaskMaker/detailer
Inputs (21)
| Name | Type | Default | Description |
|---|---|---|---|
| pipe | LC_PIPE | LC pipe: model, VAE, seed, steps, cfg, sampler and scheduler come from here. | |
| prompt | STRING | Face | What to detail, as simple words separated by commas: hands, face. Every match is found (both hands, every face). Add :N to cap it, e.g. face:1. |
| sam3_model | COMBO | SAM 3 model that does the finding. Pick the SAM 3.1 download, or use your own sam3.pt / sam3.safetensors in models/sam3. | |
| threshold | FLOAT | 0.500.05–0.95 | How sure SAM 3 has to be. Lower finds more (and more wrong things), higher is pickier. 0.5 is a good start. Colors are only a hint: 'red dress' can still pick a green dress. Things that are not there are not found. |
| pick | COMBO | left to right | Which match this detailer redraws (SAM 3 finds them all). With several words (face, hair) the first one picks the person and the others come along when they belong to them. left to right / right to left / top to bottom: number 1 = the first one that way. largest first: number 1 = the biggest. in box: the one inside box 'number' of LC Bounding Boxes (wire its elements): the face stays with its character even when the pose changes. |
| number | INT | 11–32 | Which one: 1 = the first. With pick on in box, the box's number as shown on LC Bounding Boxes. |
| grow | FLOAT | 4.0-64–256 | Pixels to grow (positive) or shrink (negative) the mask before inpainting. Growing a little covers the edges. |
| feather | FLOAT | 8.00–128 | Softness of the mask edge in pixels, so the redrawn area blends into the rest. 0 = hard edge. |
| blend | FLOAT | 0.800–1 | How much of the redraw is pasted in: 1 = all of it. Below 1 the old and new pixels are mixed, and features the redraw moved a little (lashes, eyelids) can show twice. For a lighter redraw, lower denoise instead. |
| padding | INT | 640–1024 | Pixels of the surrounding image included with each crop, so the model sees the context. |
| inpaint_resolution | INT | 1024256–4096 | Each crop is redrawn at about this many pixels squared (1024 = 1 megapixel), whatever its shape. Higher = more detail, slower. |
| denoise | FLOAT | 0.300–1 | How much is redrawn. Low keeps the shape and fixes details, high redraws from scratch. |
| imageopt | IMAGE | Optional. Empty = the pipe's image. Wire one when a node without a pipe changed the picture in between. | |
| modelopt | MODEL | Optional. Wire a model here to use it instead of the pipe's (with LoRAs on it, or a different model). | |
| vaeopt | VAE | Optional. Wire a VAE here to use it instead of the pipe's. | |
| positiveopt | CONDITIONING | The image's prompt. A prompt describing the whole scene can get drawn into every crop at denoise 0.3 and up (a whole tiny scene in the face): wire inpaint_positive to prevent that. | |
| inpaint_positiveopt | CONDITIONING | Optional. A prompt for the crops only, e.g. 'close-up of a woman's face, natural skin'. Used instead of positive for the redraw. Recommended whenever positive describes the whole scene. | |
| negativeopt | CONDITIONING | Optional. Leave empty for cfg 1 models; wire it for SDXL and other models that use a negative. | |
| tone_matchopt | BOOLEAN | true | On: the redraw gets the original's brightness, contrast and colour back where it is pasted, keeping the new detail. A light redraw comes back a little flat and dull without it. Turn off when the redraw is meant to change colours (a new shirt colour, a different object). |
| cfgopt | FLOAT | 1.01–30 | CFG for the redraw. 1 works for Krea 2, Flux, Z-Image and, at detailer denoise (up to about 0.4), SDXL too (tested: SDXL looked the same at cfg 1 to 7). Used instead of the pipe's cfg_1, which is usually the main sampler's. |
| elementsopt | ARRAY | LC Bounding Boxes' elements, for pick = in box. |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| pipe | LC_PIPE | — |
| image | IMAGE | — |
| mask | MASK | — |