ComfyUI Node
Identity Forge Turnaround
One character, every camera angle, from a single queue: a turnaround / reference set for models that accept several views of the same person. Wire Identity Forge's 'prompt_json' in; the 'prompt' output is a LIST, so everything downstream runs once per view. Set the character and the scene on Identity Forge itself — this node only moves the camera.
Identity Forge Turnaround
- prompt
- view_label
◄character_json►
◄viewsTurnaround (6)►
◄framingFull body►
◄posestanding with arms relaxed at the sides►
Categoryconditioning/character
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| character_json | STRING | The character to turn around: connect Identity Forge's 'prompt_json' output here. It is a fully resolved character, so every view reproduces it exactly — nothing is re-rolled between angles. Build the person, the outfit and the scene on that node (chain a Cosplayer / Archetype / Creature into it as usual); this node changes only the camera. | |
| views | COMBO | Turnaround (6) | Which set of angles to emit — and therefore how many images one queue produces. Turnaround (6) = front, both three-quarters, profile, rear three-quarter and back; Turnaround (4) = front, three-quarter, profile, back; the two pairs are the quick checks. Every angle is emitted at once as a list, so the graph below runs once per view. The straight-back view drops the face description (eyes, lips, makeup, expression) so the model renders a back and does not turn the head to show them; hair, costume and any mask are kept. |
| framing | COMBO | Full body | How much of the subject each view frames. It is combined with the angle into the shot description, replacing whatever framing the character resolved to — 'Full body' is the reference-sheet default. 'Unspecified' states the angle only and lets the model choose the distance. |
| pose | COMBO | standing with arms relaxed at the sides | Pins a standing, symmetric stance so the ONLY thing changing between views is the camera. An asymmetric pose (a hand on one hip, contrapposto) reads as a different body from each side, which is why the character's own pose is replaced by default. Choose 'Keep the character's pose' for a looser character sheet. |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| prompt | STRING | One prompt per view, as a list. Wire into CLIPTextEncode: the whole graph below then runs once per angle from a single queue. |
| view_label | STRING | Matching list of short, sortable names ('1-front', '2-three-quarter-left', …). Wire into Save Image's filename_prefix to keep a reference set in rotation order on disk. |