Nodes/Identity Forge/Identity Forge Turnaround
ComfyUI Node

Identity Forge Turnaround

One character, every camera angle, from a single queue: a turnaround / reference set for models that accept several views of the same person. Wire Identity Forge's 'prompt_json' in; the 'prompt' output is a LIST, so everything downstream runs once per view. Set the character and the scene on Identity Forge itself — this node only moves the camera.

By EnragedAntelope·Created 2 months ago·Updated about 15 hours ago· 19
Identity Forge Turnaround
    • prompt
    • view_label
    character_json
    viewsTurnaround (6)
    framingFull body
    posestanding with arms relaxed at the sides
    Categoryconditioning/character

    Inputs (4)

    NameTypeDefaultDescription
    character_jsonSTRINGThe character to turn around: connect Identity Forge's 'prompt_json' output here. It is a fully resolved character, so every view reproduces it exactly — nothing is re-rolled between angles. Build the person, the outfit and the scene on that node (chain a Cosplayer / Archetype / Creature into it as usual); this node changes only the camera.
    viewsCOMBOTurnaround (6)Which set of angles to emit — and therefore how many images one queue produces. Turnaround (6) = front, both three-quarters, profile, rear three-quarter and back; Turnaround (4) = front, three-quarter, profile, back; the two pairs are the quick checks. Every angle is emitted at once as a list, so the graph below runs once per view. The straight-back view drops the face description (eyes, lips, makeup, expression) so the model renders a back and does not turn the head to show them; hair, costume and any mask are kept.
    framingCOMBOFull bodyHow much of the subject each view frames. It is combined with the angle into the shot description, replacing whatever framing the character resolved to — 'Full body' is the reference-sheet default. 'Unspecified' states the angle only and lets the model choose the distance.
    poseCOMBOstanding with arms relaxed at the sidesPins a standing, symmetric stance so the ONLY thing changing between views is the camera. An asymmetric pose (a hand on one hip, contrapposto) reads as a different body from each side, which is why the character's own pose is replaced by default. Choose 'Keep the character's pose' for a looser character sheet.

    Outputs (2)

    NameTypeDescription
    promptSTRINGOne prompt per view, as a list. Wire into CLIPTextEncode: the whole graph below then runs once per angle from a single queue.
    view_labelSTRINGMatching list of short, sortable names ('1-front', '2-three-quarter-left', …). Wire into Save Image's filename_prefix to keep a reference set in rotation order on disk.