Nodes/Identity Forge/Identity Forge Creature
ComfyUI Node

Identity Forge Creature

Render a character as a creature / monster / alien. Pick one ('Random - <class>' scopes to only animals / insects / monsters / aliens / …), then override individual anatomy slots to build a hybrid (a mantis body with a sloth's head). Wire 'character_json' into Identity Forge's 'archetype_json', or chain after an Archetype / Cosplayer via 'upstream'.

By EnragedAntelope·Created 2 months ago·Updated 26 days ago· 11
Identity Forge Creature
    • character_json
    creatureNone
    formAnthropomorphic
    seed0
    headFollow base
    eyesFollow base
    integumentFollow base
    armsFollow base
    handsFollow base
    legs_feetFollow base
    tailFollow base
    wingsFollow base
    integument_finishAuto
    paletteAuto
    size_scaleAuto
    more_features# Optional free text — delete these lines to use it. # 'slot: phrase' overrides a slot; a plain line adds an extra feature. # slots: head, eyes, integument, arms, hands, legs_feet, tail, wings # # eyes: six glowing ocelli # a crown of bone spurs
    upstream
    Categoryconditioning/character

    Inputs (16)

    NameTypeDefaultDescription
    creatureCOMBONoneThe base creature. 'None' emits nothing; 'Random - any' picks across every class; 'Random - <class>' stays within one (only a monster / only an insect / …). Type to filter.
    formCOMBOAnthropomorphic'Anthropomorphic' keeps a humanoid body (costumes still fit); 'Feral / full creature' drops human clothing/makeup for a true beast; 'Subtle hybrid' keeps the human and adds creature accents. 'Random' rolls one with the seed.
    seedINT00–18446744073709550000Seed for the random creature / slot / form picks. The control below defaults to 'randomize'.
    headCOMBOFollow baseHead slot. 'Follow base' uses the chosen creature; 'Random' picks any; or pick a creature to graft its head (a sloth head on a mantis).
    eyesCOMBOFollow baseEyes slot. Follow base / Random / a creature.
    integumentCOMBOFollow baseSkin / fur / scales / chitin / shell. Follow base / Random / a creature.
    armsCOMBOFollow baseArms slot. Follow base / Random / a creature.
    handsCOMBOFollow baseHands / claws slot. Follow base / Random / a creature.
    legs_feetCOMBOFollow baseLegs / feet slot. Follow base / Random / a creature.
    tailCOMBOFollow baseTail slot. Follow base / Random / a creature (many creatures have none).
    wingsCOMBOFollow baseWings slot. Follow base / Random / a creature (many creatures have none).
    integument_finishCOMBOAutoSurface finish on the skin/hide (matte, glossy, iridescent, slimy, bioluminescent, …).
    paletteCOMBOAutoRecolour the integument. 'Auto' uses the creature's own colour (amorphous creatures like the blob alien vary it each seed); 'Random' rolls any colour with the seed; or pick a specific one.
    size_scaleCOMBOAutoScale of the subject (tiny … towering). 'Auto' leaves it unstated.
    more_featuresSTRING# Optional free text — delete these lines to use it. # 'slot: phrase' overrides a slot; a plain line adds an extra feature. # slots: head, eyes, integument, arms, hands, legs_feet, tail, wings # # eyes: six glowing ocelli # a crown of bone spurs Optional free text. 'slot: phrase' overrides a slot (head, eyes, integument, arms, hands, legs_feet, tail, wings, extras); a line with no ':' is an extra feature. Unlimited detail without more widgets.
    upstreamoptSTRINGOptional: connect another preset's character_json here to stack presets (Cosplayer -> Creature -> Identity Forge). This node wins where they overlap; set 'None' to pass the upstream through unchanged.

    Outputs (1)

    NameTypeDescription
    character_jsonSTRING