Nodes/ComfyUI-FL-MiniMaxH3/FL MiniMax H3 Beat Pixel Upscale KSampler
ComfyUI Node

FL MiniMax H3 Beat Pixel Upscale KSampler

Decodes each independently sampled MiniMax H3 render, resizes its pixels, re-encodes it, and refines only its video latent.

By filliptm·Created 19 days ago·Updated a day ago· 0
FL MiniMax H3 Beat Pixel Upscale KSampler
  • model
  • shot_plan
  • latent
  • vae
  • latent
target_long_side896
upscale_methodbicubic
seed0
seed_modeincrement
steps80
start_at_step60
end_at_step80
cfg1.0
sampler_name
scheduler
live_previewfalse
CategoryFL/MiniMax H3/Sampling

Inputs (15)

NameTypeDefaultDescription
modelMODELMiniMax H3 model used for the refinement pass.
shot_planFL_H3_SHOT_PLANThe exact shot plan connected to the first Beat KSampler, including the output of Shot Motion Context when it is used.
latentLATENTEditable latent list from FL MiniMax H3 Beat KSampler.
vaeVAEMiniMax H3 video VAE used for the pixel round trip.
target_long_sideINT89632–16384Target pixel size for the longest side. The other side stays proportional and both dimensions remain aligned to 32 pixels.
upscale_methodCOMBObicubicPixel interpolation used between H3 VAE decode and re-encode.
seedINT00–18446744073709550000Base refinement seed for the first planned render.
seed_modeCOMBOincrementincrement adds the render index to the base refinement seed.
stepsINT801–10000Total steps in the H3 refinement schedule.
start_at_stepINT600–10000Start the refinement pass at this step in the total schedule.
end_at_stepINT800–10000End the refinement pass at this step in the total schedule.
cfgFLOAT1.00–100Multiplier for the planned visual reference strength. Leave at 1 for the planner's direct 0-1 blend; higher values can over-guide references.
sampler_nameCOMBOSampler used to restore detail after H3 VAE re-encoding.
schedulerCOMBOScheduler used for the refinement pass.
live_previewoptBOOLEANfalseDecode a lightweight silent preview after each refined render.

Outputs (1)

NameTypeDescription
latentLATENTRefined native H3 latent. Render timing metadata and the original audio latent are preserved.