ComfyUI-BFSNodes
ComfyUI Custom Nodes including FrameRangedFaceLoader for consistent face editing and framing
Nodes (85)
Turn keyframes (and beats) into an LTXV guide sequence
Turn anime footage photoreal, no reference needed
BFSCropSize tells you the crop size before you build the latent
The fixed reference layout a specific multi-ref LoRA expects
Bind a clicked performer to Picture 1 with attention, not an inpaint mask
The node that audits your prompt writer instead of trusting it
Caption five references in one call and you get a collage hallucination
Swap the actor in a clip without training a LoRA
The duet panel, without the sampler
The one node that keeps your H3 prompt and your pictures on speaking terms
Soft continuity for a shot loop — one extra Picture, zero latent locking
The node that re-queues your whole graph until the video is done
Slice a 24 fps clip into H3-sized shots — with your cuts, not a detector's
The frame-count rule that eats your first H3 render
Click a person once, track them both ways, keep one mask per Picture
A SAM loader that does nothing until you ask it to — on purpose
Click the actor in the video, bind them to Picture 3
Pin a reference beside the latent, keep your own sampler
Taking the panel back off, the cheap way
Getting prompt weighting back on a model that throws it away
The two-switch node that keeps your SAM experiment from loading
Put a new head on an existing video
A sanity-check tap for your model before you burn a render on it
Swap a head in LTX video without the LoRA ever seeing a mask
BFS Head Swap Paste Back — bringing a refined crop home
Find Which Layers Broke Your LoRA, Without Retraining
Turn a Recipe Into a Real .safetensors
Feeding an upscale LoRA the geometry it was trained on
The exact canvas, before anything else happens
A face channel the text encoder never sees
TARA doesn't make your character match. It makes second 5 look at second 5.
Turn one Picture's attention up, only where your mask says so
Let Qwen watch your guide video without turning it into a reference
Up to five references, one composite, three fit strategies
Your clip's room with the person scrubbed off it
The shot loop's H3 wiring, done for you
The one H3 node you actually wire per shot
One shot, rendered with the clip pinned beside it
Put the shots back together and keep the soundtrack
Shaping the noise H3 starts from (gently, please)
Stop expecting a video model to follow 30 seconds of guide
Change one piece of a shot without losing the plan
One seed widget, a different roll for every shot
Crack a shot open and use it with any video model
Where are your sampling steps actually going?
Two videos, one player, and a diff map that catches the frame you'd have missed
The one-line fix for VLM-written Edit Anything prompts (it never touches an image)
Merge two FACE_SEQUENCE objects into one
Slice a frame range into a FACE_SEQUENCE
Your mask is white. The LoRA was trained on colored ones.
Text-encode a reference image straight into conditioning
Frontal face plus body, side and back references
The reference-token model patch for LTXV
Copy any subject into an LTX-Video generation
Four reference slots, one node call — because chaining them silently breaks
How Multi Reference Slots keeps them from merging
Multishot LTX prompts have a strict format — stop hand-writing them
The unglamorous collector node that keeps your LTX references in order
Tell the model which tag is which image
Scrub a region down to flat white, gray, or black before conditioning
The full Edit Anything conditioning stack, chunked for long clips
Load the sidecar file instead of the LoRA
Put a number on 'did this actually change anything'
Compare two latents before you spend a VAE decode on either
Scale a reference object to match a target's mask, not just its frame
Your H3 output looks like a checkerboard — this is the decode that fixes it
H3's single-frame VAE won't load by itself — here's the loader that assembles it
The H3 VAE loader that exposes the tile size ComfyUI hides from you
Pin a strip of faces onto every frame of your video
Save the H3 latent without the native node crashing on it
H3's best frame isn't a fixed index — let Laplacian find it
ComfyUI-BFSNodes
This repository includes general video composition helpers and the LTXV Edit Anything nodes required by Edit Anything LoRAs trained for LTX-Video 2.3 style video_to_video_ref_adaln workflows. The first public reference LoRA is expected to be edit_anything_reference_v0.1_r128_12000.safetensors.
Nodes
LTXV Edit Anything (Apply)
A unified conditioning node for LTXV Edit Anything LoRAs. It combines three conditioning paths from one LoRA checkpoint:
- IC-LoRA sequence conditioning: appends a reference image and optional guide video frames as clean conditioning frames.
- Role embedding: injects the learned reference-role token embedding before
patchify_proj, when the LoRA contains role embedding weights. - AdaLN reference conditioning: pools the encoded reference image and injects a global appearance/style condition into the LTXV timestep path, when the LoRA contains the AdaLN projector weights.
Use this node when a LoRA was trained with the Edit Anything / video_to_video_ref_adaln strategy and requires reference-image conditioning beyond a standard LoRA load.
LTXV Apply Neutral Mask
Replaces masked-out regions in an image or video batch with a clean solid background (white, neutral_gray, or black). This is useful for preparing reference images or guide frames before passing them to Edit Anything conditioning.
LTXV Resize Reference By Mask
Resizes a reference object onto a clean canvas using a mask bounding box as the target object size. This helps match the scale expected by the guide/video workflow while keeping the reference image clean.
Video Composition Nodes
The repository also includes the existing BFS video composition utilities:
- Reserved Region Frame Composer
- Frame Ranged Face Loader
- Face Sequence Batch
Installation
Clone this repository into your ComfyUI custom_nodes directory:
cd ComfyUI/custom_nodes
git clone https://github.com/alisson-anjos/ComfyUI-BFSNodes.git
Install the Python dependencies if your ComfyUI environment does not already provide them:
cd ComfyUI-BFSNodes
pip install -r requirements.txt
Optional: pip install insightface with onnxruntime or onnxruntime-gpu, only for LTX Identity. The Shot Planner's
Find people / Cast no longer needs it (1.93.0): it uses OpenCV's YuNet + SFace (Apache-2.0, downloaded once), and uses
InsightFace only when it is installed. They are not in the requirements because insightface pins packages
that conflict with many environments; without them everything else works and those features say what to install.
Restart ComfyUI after installation.
LoRA Placement
Put your Edit Anything LoRA checkpoint in ComfyUI's LoRA folder, for example:
ComfyUI/models/loras/
Subfolders are supported by ComfyUI, so organized paths such as this are fine:
ComfyUI/models/loras/ltx-2/2.3/edit_anything/edit_anything_reference_v0.1_r128_12000.safetensors
Basic Workflow
The expected graph order is:
LTXV model loader
-> standard ComfyUI Load LoRA
-> LTXV Edit Anything (Apply)
-> KSampler / sampler node
Connect the node inputs as follows:
model: the model output after the standard LoRA loader.positive/negative: your conditioning.vae: the LTXV VAE.latent: the target video latent.ref_image: the appearance/reference image.lora_name: the same Edit Anything LoRA checkpoint.guide_framesoptional: frames used for motion or structure guidance.
The node returns the patched model, updated positive/negative conditioning, updated latent, and a preview of the resized reference image.
Recommended Starting Values
Start with:
guide_strength: 1.0
ref_strength: 1.0
role_strength: 1.0
adaln_scale: 1.0
enable_adaln: true
enable_role_embedding: true
resize_mode: pad_to_fit
If the model ignores the reference image, try increasing role_strength. If the output copies color/texture too strongly, reduce adaln_scale.
Compatibility Notes
These nodes target ComfyUI's LTXV/LTX-Video model implementation. The main apply node monkey-patches LTXV internals at runtime so the reference-role embedding and AdaLN conditioning match the training-time conditioning path.
A plain LoRA loader alone is not enough for Edit Anything LoRAs that include role embedding and/or AdaLN reference conditioning. Use the standard LoRA loader first, then pass the result through LTXV Edit Anything (Apply).
Reference temporal offset
Nodes that inject clean appearance references expose a reference-only temporal offset in VAE
latent steps. The default is 0, matching the standard frame-zero placement used by existing
LoRAs and preserving their expected behavior. Negative values are an experimental way to reduce
the overlap frame-0 artifact where the reference composition briefly appears at the start of the
generated video.
0: standard frame-zero placement (default)-1: one latent step before frame zero (-8pixel frames with the standard LTX VAE)-2: two latent steps before frame zero (stronger separation, possibly weaker identity)
The offset is applied only to appearance/reference inputs. Guide videos, masks, identity masks,
and target video positions remain unchanged. In LTX Multiple Controls, the field is named
identity_temporal_offset_latents and affects only identity_image.
Shot Planner / Shot Loop (1.48.0)
Split a long video into shots a video model can follow (at camera cuts via PySceneDetect, fixed length, or by hand on a timeline), set a reference image and prompt per shot, run the rest of the workflow once per shot, and join the results back with the original timing and soundtrack.
- BFS Shot Planner — interactive timeline (thumbnails, cut detector curve, draggable boundaries, per-shot reference gallery and prompt). Outputs the shots as a ComfyUI list, so every node downstream runs once per shot.
- BFS Shot Unpack — guide frames, references, prompt and length of one shot, for any model.
- BFS Shot H3 Conditioning — MiniMax H3 conditioning for one shot with the native nodes (aligned guide, native reference video, or aligned guide + CLIP video context).
- MiniMax H3 Reference to Video — Guide 0 CLIP Context (BFS) — lets Qwen see the video guide at 2 fps without native guide video-reference latents; use Add Guide separately for motion. See H3 guide modes.
- BFS Shot Join — concatenates, trims to the true lengths, cross-fades soft joins, returns audio. With
comparisonon, itsguideoutput is the original video frame for frame. - BFS Video Compare — one player for two videos (Join's
guideandimages): wipe ↔ / ↕, overlay or side by side, any of guide / target / difference on top, plus a per-pixel difference map and the difference per frame (click to jump). 🖼 PNG downloads the frame on screen as shown; with two images (one frame) ⬇ save PNG downloads it from lossless PNGs at the compared size.
Cast (1.49.0): Find people tracks faces through the video (InsightFace) and groups them into people. Link each person to a reference and every shot uses the reference of the person with the most screen time in it; optionally split where the main person changes and run only the shots where a linked person appears.
Two run modes: auto loop (all shots in one run) and queue loop (one shot per run, stored on
disk, re-queued automatically; nodes after the join only run on the last shot). See
web/js/docs/BFSShotPlanner.md.
Shots can also be cropped to a SAM 3 mask (text or points per shot) and pasted back by the join, continue from the previous shot's result, and get VLM suggestions (what to segment, a shot description for the prompt, run/skip) from a Qwen3-VL connected to the planner.
H3 Duet / Side Panel (1.50.0)
Training-free split-screen generation for MiniMax H3 (TSC's latent pin): a panel (the source clip
or a reference) is pinned beside the video with a noise mask, the video is generated in sync with
it, and the panel is cropped off before decoding. BFS H3 Duet does it all in one node, BFS Shot H3 Duet renders each shot of the Shot Loop that way (or with an aligned guide for body-swap LoRAs);
BFS H3 Side Panel + BFS H3 Side Panel Crop are the building blocks. Optional aligned latent
guide. 1.84.0: panel_static (TV static over the face / person of the pinned clip, SAM 3) and a setting
picture (BFS Setting Picture) for same-world swaps. See web/js/docs/BFSH3Duet.md.
Requirements
- ComfyUI
- PyTorch
- safetensors
- An LTXV/LTX-Video model and compatible VAE
- An Edit Anything LoRA trained for this conditioning strategy
License
This project follows the repository license. See LICENSE.
MiniMax-H3 downscaled latent guides (1.46.0)
MiniMax-H3 Downscaled Latent Guide (BFS) supports aligned lower-resolution
image/video guides for H3 LoRAs trained with target_grid_stride_v1. It encodes
the smaller guide and patches only the returned model's packed coordinates.
Connect both its MODEL and positive CONDITIONING outputs to sampling.
MiniMax-H3 Guide Target — Image / Video (BFS) creates an exact output canvas: use one frame for images or 73 frames for approximately three seconds at 24 fps. At output 1024 x 768 and factor 4, the guide preview is 256 x 192.
See setup, workflow template, compatibility and validation.
BFSNodes 1.47.0 adds optional MiniMax-H3 overlap/sidecar source-phase RoPE and MiniMax-H3 Identity Reference + RoPE (BFS). See the H3 guide.
Experimental native temporal motion-transfer inference (standalone node and Shot Conditioning mode): see H3_NATIVE_TEMPORAL.md. Requires the matching experimental LoRA; preserves native image references and applies temporal RoPE alignment plus soft temporal attention.
H3 Flash Partitions
Illustrated explanation: native temporal alignment with compile-free Flash Partitions covers the exact temporal rule, positive partition decomposition, log-sum-exp merging, measured performance, guide scaling and current backend limitations.
Experimental temporal mode automatically recognizes Model Attention Backend (Kitchen/PyTorch) and, from 1.115.14, Model Sparse Attention → sol-attn. Version 1.115.22 automatically selects verified prebuilts for Linux SM80/86/89/90/100/120 and Windows SM86/89/120 (x86_64, CUDA13-capable driver); cross-platform GPU validation remains experimental. Version 1.115.16+ can use the one-pass Kitchen extension for dense INT8 and sol-attn. The earlier compatibility path repeats frame-wise calls and was slower than Flash Partitions; see setup, measurements and limitations. SLA/VSA remain unsupported.

Native H3 auto-prompt workflow
Automatic reference descriptions, six-section prompt writing and source-derived video size/frame count. Includes visual workflow and API graph, with native Generate Text stages and public BFS helpers; no private benchmark nodes.
TARA kernel downloads, including RTX4090 (SM89), H100 (SM90) and RTX5090 (SM120): direct download table and setup checks.
Animated TARA parameter guide: free window, falloff, strength and cap, with an offline interactive version.
Native reference image preview (1.115.25)
BFS H3 Describe References (Generate Text per Picture) adds a third output,
reference_images (IMAGE list). Connect it to Preview Image to view every
attached reference in Picture 1..N order. Original sizes and pixels are preserved;
images of different sizes are not resized into a batch. The existing reference
bundle and text outputs retain their indices. This preview connection does not
change which images are sent to the encoder.
Native shot loop without Planner (1.115.27, experimental)
Separate Start, Continuity and End/Join nodes now have a native auto-prompt loop example. See wiring, manual cuts, continuity and validation limits.
Reference Attention Binding (1.115.28, experimental)
A separate model node adds per-Picture attention gains with optional tracked target masks, composed with TARA. See controls and limitations and example workflow. The initial prototype uses Flash Partitions; it does not yet use fused Kitchen reference gains.
Click-to-Picture SAM 3.1 bindings and token weights (1.115.29, experimental)
Pause the guide and select a performer for Picture X, track it with native SAM 3.1, and apply regional reference attention. A separate token/word editor offers clickable forces with embedding-magnitude and text-attention modes. See workflows, setup and validation limits.
Phrase weights in prompts (1.115.30)
The Token / Word Weight Editor accepts (phrase:1.3) directives in
weighted_phrases, or annotations parsed before native encoding. See
syntax, exact matching and override rules.
Optional SAM / loop workflow (1.115.31)
One workflow now has independent SAM 3.1 and shot-loop switches. Both default OFF. See setup, disabled branches and status.
BFS Segment Picker (1.116.0)
Segment an image into objects with SAM 3.1 and pick them with the mouse. Connect a
Load Checkpoint node with sam3.1_multiplex_fp16.safetensors (its MODEL and CLIP),
press ▶ Segment (runs only this node) and the objects appear on a canvas in the
node: hover to see one, click to select it. The automatic pass looks for the
concepts (default person, animal); add what it missed with Find (a SAM 3 text
prompt) or with keep / exclude points. Outputs: the selection's mask, one mask per
selected object, the image with the selection tinted (mark_color at mark_opacity,
magenta at 0.3 by default, the Colored Mark convention), a numbered overlay and the
objects as JSON. The selection and the added objects are saved with the workflow and
segmented again on load.
Hand edits (1.118.0): 🖌 Brush paints extra area into the mark (e.g. hair SAM left out), ➖ Remove cuts out what SAM segments at the points you place, and 🧽 Eraser paints what to cut out. Each becomes a chip; unselect it to switch it off. Brush and eraser strokes belong to the image they were painted on and are dropped when the image changes. Fixed: clicking inside the node no longer shrinks its canvas while the side panel is open.
Character swap with marked guides (1.119.0)
Mark who is replaced in the guide video, then condition MiniMax H3 Character Swap on it.
BFS Video Segment Picker (SAM 3) — the Segment Picker for a video. A strip shows
frames of the batch; click a frame, pick the subject tab (1 red, 2 blue, 3 green,
4 yellow = Picture 1–4) and click the person. ↔ Propagate tracks every subject from
its picked frames to the whole video with SAM 3, shot by shot (camera cuts are detected
and never tracked across). Optional molmo_clip (Molmo2 H3 encoder): Molmo2 describes
the picked person, follows them through the video and re-anchors shots that have no
pick, so a person is found again after a cut. Picking runs only segment the strip;
tracking, Molmo2, MoGe and DWPose run on Propagate. Repeated runs reuse what did not
change (per subject and per shot). After the first Propagate, picking on a frame
propagates by itself (auto). The Whole video scrubber shows every frame with
its masks, the lost stretches in red; + add this frame puts any frame in the strip
to fix it. A status line with a progress bar and a log shows what runs.
Outputs: masks, marked (tinted), overlay, report, and hybrid: the guide
with each subject drawn in its color, by mark_style:
normal map— its MoGe normal map in gray detail, tinted (connectnormals: Run MoGe Inference → Render MoGe Geometry, a normal mode);openpose + face— erased to gray (pose_region: convex hull or person outline,pose_gray_opacity) and drawn as its DWPose skeleton with the eyes and the mouth opening (connectpose_keypoint: DWPose Estimator with body, hands and face);- texture-free alternatives: flat color, shading, blur, pixelate, gray detail, edges.
hybrid_grow sets the margin around each subject; hybrid_base stacks pickers.
free_after unloads the models from the GPU when the node is done (default: all).
BFS H3 Character Swap Conditioning — mode:
keyframe pins: the source video plus one Add Guide per edited keyframe at its own frame (keyframes+keyframe_specfrom BFS Keyframe Planner, orkeyframe_N/time_N).keyframe_untildrops the keyframes (or every guide) below that sigma on the returnedmodel.normal map guide/DWPose guide: the Video Segment Picker'shybridas the guide.
Pictures 1–4 are the references in color order; the prompt is written from the mode
and the number of Pictures (or prompt_override). Outputs: model, positive, latent,
prompt, keyframe_video and pictures (the Pictures as a list, e.g. for BFS Video
Compare's reference).
Also: BFS Keyframe Planner (choose the keyframe frames on the video and export them with their spec), BFS Keyframe Marks / BFS Track From Frame (SAM 3) (a tracked person's mask at each keyframe), BFS Workflow Loop (run a part of the graph once per item, injecting the item and changing widgets per iteration), BFS XY Sweep (a grid of any two widgets' values) and BFS Frame Loop Start/End.