Nodes/ComfyUI-BFSNodes/Face Sequence Batch
ComfyUI Node

Face Sequence Batch

Merge two FACE_SEQUENCE objects into one

By alisson-anjos·Created 5 months ago·Updated 10 days ago· 100
Face Sequence Batch
  • face_sequence_a
  • face_sequence_b
  • face_sequence

There isn't much to this node, and that's fine - it does exactly one thing. FaceSequenceBatch takes two FACE_SEQUENCE objects (this pack's custom type for a frame-range-aware image sequence, produced by FrameRangedFaceLoader) and combines them into one. Two required inputs, face_sequence_a and face_sequence_b, one output, face_sequence - no other fields, no optional strength or blend settings.

The obvious use case: you've got faces from two different sources or two different frame ranges - say, two different people's face sequences you want composited together in the same output, or two non-contiguous clips of the same person you want treated as one continuous sequence downstream. Rather than merging raw IMAGE batches and losing the frame-range metadata that FACE_SEQUENCE carries, this node merges them while keeping that structure intact for whatever consumes the result next - most likely ReservedRegionFrameComposer, this pack's node for compositing face sequences into a reserved region of output frames.

Because the schema gives no indication of a mixing strategy, weight, or priority ordering, the safest assumption is that it's a straightforward concatenation or a positional merge rather than anything that blends or averages content - treat it as "combine these two lists into one," not "average these two faces together." If you need the latter, that's a different job entirely, and nothing in this node's inputs suggests it does it.

Installing it

Same pack as everything else here. Through ComfyUI Manager, search "ComfyUI-BFSNodes." Manually:

cd ComfyUI/custom_nodes
git clone https://github.com/alisson-anjos/ComfyUI-BFSNodes.git
cd ComfyUI-BFSNodes
pip install -r requirements.txt

Restart ComfyUI. No model, no LoRA, no external files - this is pure sequence bookkeeping like FrameRangedFaceLoader, and it'll work in any workflow that's already producing FACE_SEQUENCE objects from this pack's other nodes.

Where this fits, and where it doesn't

This node only makes sense once you've already got two FACE_SEQUENCE objects to merge - it's the connective step in a small pipeline, not something you'd reach for on its own. If you're only working with one face sequence, you don't need this node at all; wire FrameRangedFaceLoader's output straight into ReservedRegionFrameComposer and skip this step. And because there's no visible order-of-operations control (which sequence's frames "win" if ranges overlap, for instance), it's worth testing with a small, controlled example first if your two sequences might overlap in frame range - the node's behavior there isn't documented, and guessing wrong on a full-length render wastes more time than a quick sanity check would.

Categoryvideo/composition

Inputs (2)

NameTypeDefaultDescription
face_sequence_aFACE_SEQUENCE
face_sequence_bFACE_SEQUENCE

Outputs (1)

NameTypeDescription
face_sequenceFACE_SEQUENCE