Nodes/quadmoon's ComfyUI nodes/INT Conditional Operation
ComfyUI Node

INT Conditional Operation

Pick the Bigger (or Smaller) of Two Integers With One Node

By traugdor·Created 3 years ago·Updated 9 months ago· 16
INT Conditional Operation
    • RETURN VALUE
    int_a
    int_b
    op
    if_true_return

    ComfyUI graphs get surprisingly clever when values can decide things on their own. This node is a small version of that: it compares two integers and returns one of them based on the comparison. The README's example is the best one - it's great for returning the largest or smallest of two numbers, and it turns a graph from "hardcoded value" into "value that adapts."

    Why you'd reach for it

    Anytime you'd otherwise sit there and pick between two numbers manually. Take a batch size that depends on your GPU: if VRAM is big, use 4, else use 2 - two possible ints, one comparison, and the node hands back the right one. Same for steps, cfg caps, or a max dimension you don't want to exceed. It's the honest, narrow cousin of the fancier switch/condition nodes other packs ship (rgthree's Anything switch family, for instance): those route whole values around, this one just picks between two ints and outputs the winner. For that one job, it's simpler to wire.

    How it works

    It's a dictionary of six comparisons - Eq, Neq, Gt, Lt, Geq, Leq - applied to int_a and int_b. If the comparison is true, it returns whichever side if_true_return names (a or b); if false, it returns the other one. Here's the neat part: set op to Gt and if_true_return to a, and the node returns a when a > b, otherwise b - that's a max(). Flip if_true_return to b and you get a min(). Two settings, both obvious once you see it.

    Inputs and outputs

    • int_a / int_b - the two integers to compare.
    • op - the comparison: Eq, Neq, Gt, Lt, Geq, Leq.
    • if_true_return - a or b: which input to return when the comparison holds.

    Output: RETURN VALUE, an INT.

    Installing it

    Part of "quadmoon's ComfyUI nodes". ComfyUI Manager: search the pack title or Install via GIT URL with https://github.com/traugdor/ComfyUI-quadMoons-nodes.git. Manual:

    cd ComfyUI/custom_nodes
    git clone https://github.com/traugdor/ComfyUI-quadMoons-nodes.git
    

    Restart ComfyUI. No models or dependencies.

    Common issues

    The main gotcha is expecting more from it than it does. It compares ints and returns an int - it doesn't route other value types, it doesn't act as a boolean gate to turn parts of a workflow on and off, and Eq/Neq returning one of the inputs is only useful if you actually need that value. If you find yourself wanting "if this, then run that branch," you want a real switch node from another pack, not this one. And watch Geq vs Gt: off-by-one in which side wins when the inputs are equal is exactly the kind of bug that only shows up at batch size 1.

    CategoryQuadmoonNodes/qmConditionals

    Inputs (4)

    NameTypeDefaultDescription
    int_aINT
    int_bINT
    opCOMBO6 options: Eq, Neq, Gt, Lt, Geq, Leq
    if_true_returnCOMBO2 options: a, b

    Outputs (1)

    NameTypeDescription
    RETURN VALUEINT