Nodes/WAS Affine/Affine Checker Noise Options
ComfyUI Node

Affine Checker Noise Options

One knob, checkerboard masks

By WASasquatch·Created about a year ago·Updated 4 months ago· 5
Affine Checker Noise Options
    • noise_options
    checker_size6

    The checker pattern in WAS Affine does exactly what it sounds like: it builds a checkerboard mask, alternating on/off squares, and the affine effect lands only on the bright tiles. Affine Checker Noise Options is about the simplest node in the whole pack - one input, one DICT output.

    The knob

    • checker_size (default 6) - size of each checker square in pixels. Small values (like the default) give a dense, fine texture; larger values give big obvious tiles.

    That's it. Output: a noise_options DICT wired into the noise_options input of Latent Affine, an affine sampler, or Affine Pattern Noise.

    When you'd use it

    Honestly, a pure checker is a niche mask - it's the pattern you pick when you want a visible, mechanical alternation: test renders to see exactly where the effect lands, stylized "pixel grid" looks, or A/B sanity checks of the affine math itself. The README files it under "geometric patterns," alongside bayer and solid, and suggests geometric masks for architectural/geometric work. Most of the time you'll get more natural results from perlin or a noise pattern, but when you need to see the mask working, a checker makes it unmistakable.

    The single knob means there's no real tuning curve: set a size, wire it, preview the mask output from Latent Affine, done. If you want checker squares with softened edges, add blur via the common options - that combination is how you get from "hard grid" to "subtle grid," which is usually the look people are actually after.

    Installing

    Part of WAS Affine by WASasquatch. ComfyUI Manager → Install Custom Nodes → search "WAS Affine" → install → restart, or:

    cd ComfyUI/custom_nodes
    git clone https://github.com/WASasquatch/was_affine
    

    Restart ComfyUI. ComfyUI 1.0.0+, torch and numpy.

    Common issues

    The one trap: a hard checker at large sizes leaves zero-falloff edges, and in latent space that can produce visible tile boundaries in the output. If you see a grid in your image that you didn't ask for, that's the mask showing through - shrink checker_size and/or blur it in the common options. And as always, the node is inert until its DICT is connected.

    Categorylatent/adjust

    Inputs (1)

    NameTypeDefaultDescription
    checker_sizeINT62–256Size of each checker square in pixels.

    Outputs (1)

    NameTypeDescription
    noise_optionsDICT