Nodes/tiled-diffusion-ng/TiledAnimaLLLiteApply
ComfyUI Node

TiledAnimaLLLiteApply

Apply one native-loaded RGB Anima LLLite MODEL_PATCH for tiled refinement. Create TilePlan from the base MODEL and target LATENT, crop the matching canvas with TileView, then apply and sample with that same complete TilePlan. Reference order is image 0 TL/TR/BR/BL, then image 1 TL/TR/BR/BL; one group may broadcast to the latent batch. Local positives change text guidance while this MODEL patch remains active on whichever branches native sampling evaluates. Use TileSampler. Repeated application, native AnimaLLLiteApply chaining, masks and four-channel checkpoints are unsupported.

By lany42·Created 2 days ago·Updated a day ago· 0
TiledAnimaLLLiteApply
  • model
  • model_patch
  • tile_plan
  • reference_tiles
  • model
◄strength1.00►
◄start_percent0.000►
◄end_percent1.000►
CategoryTiled Diffusion NG

Inputs (7)

NameTypeDefaultDescription
modelMODEL—
model_patchMODEL_PATCH—
tile_planTILE_PLAN—
reference_tilesIMAGE—
strengthFLOAT1.00-10–10—
start_percentFLOAT0.0000–1—
end_percentFLOAT1.0000–1—

Outputs (1)

NameTypeDescription
modelMODEL—