ComfyUI Node
TileSampler
One native trajectory for SDXL, Anima, or Krea2 Raw/Turbo generation and refinement. Anima/Krea2 accept 16-channel 4D or single-frame 5D targets, require B×1×1×H×W noise masks, and return 5D. Krea2 keeps whole B×16×1×H×W references; choose index or index_timestep_zero with Edit Model Reference Method. Anima/Krea2 conditioning ControlNets are unsupported; Krea2 LLLite remains TBD. For Anima RGB refinement use TiledAnimaLLLiteApply with the same plan; native LLLite chaining is unsupported. Choose checkpoint-appropriate sampler/CFG settings; Turbo supports CFG 1 with ConditioningZeroOut.
TileSampler
- model
- positive
- negative
- latent_image
- tile_plan
- local_positive
- latent
◄seed0►
◄steps20►
◄cfg8.0►
◄sampler_name▾►
◄scheduler▾►
◄denoise1.00►
CategoryTiled Diffusion NG
Inputs (12)
| Name | Type | Default | Description |
|---|---|---|---|
| model | MODEL | — | |
| seed | INT | 00–18446744073709550000 | — |
| steps | INT | 201–10000 | — |
| cfg | FLOAT | 8.00–100 | — |
| sampler_name | COMBO | 44 options: euler, euler_cfg_pp, euler_ancestral, euler_ancestral_cfg_pp, heun, heunpp2, +38 | |
| scheduler | COMBO | 9 options: simple, sgm_uniform, karras, exponential, ddim_uniform, beta, +3 | |
| positive | CONDITIONING | Used for every view unless local_positive supplies four complete replacements. | |
| negative | CONDITIONING | Shared across all views. ConditioningZeroOut is supported and preserves reference metadata. ComfyUI skips negative evaluation at CFG 1 unless a hook requests it. | |
| latent_image | LATENT | — | |
| denoise | FLOAT | 1.000–1 | — |
| tile_plan | TILE_PLAN | — | |
| local_positiveopt | CONDITIONING | Four complete positives in TL/TR/BR/BL execution-list order. Each replaces the entire global positive, including Krea2 embeddings/references/method or SDXL controls. The supplied negative stays independent. Anima's MODEL LLLite patch remains active on evaluated branches. Use a list producer, not ConditioningCombine. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| latent | LATENT | — |