ComfyUI Node

TileSampler

One native trajectory for SDXL, Anima, or Krea2 Raw/Turbo generation and refinement. Anima/Krea2 accept 16-channel 4D or single-frame 5D targets, require B×1×1×H×W noise masks, and return 5D. Krea2 keeps whole B×16×1×H×W references; choose index or index_timestep_zero with Edit Model Reference Method. Anima/Krea2 conditioning ControlNets are unsupported; Krea2 LLLite remains TBD. For Anima RGB refinement use TiledAnimaLLLiteApply with the same plan; native LLLite chaining is unsupported. Choose checkpoint-appropriate sampler/CFG settings; Turbo supports CFG 1 with ConditioningZeroOut.

By lany42·Created 2 days ago·Updated a day ago· 0
TileSampler
  • model
  • positive
  • negative
  • latent_image
  • tile_plan
  • local_positive
  • latent
◄seed0►
◄steps20►
◄cfg8.0►
◄sampler_name▾►
◄scheduler▾►
◄denoise1.00►
CategoryTiled Diffusion NG

Inputs (12)

NameTypeDefaultDescription
modelMODEL—
seedINT00–18446744073709550000—
stepsINT201–10000—
cfgFLOAT8.00–100—
sampler_nameCOMBO44 options: euler, euler_cfg_pp, euler_ancestral, euler_ancestral_cfg_pp, heun, heunpp2, +38
schedulerCOMBO9 options: simple, sgm_uniform, karras, exponential, ddim_uniform, beta, +3
positiveCONDITIONINGUsed for every view unless local_positive supplies four complete replacements.
negativeCONDITIONINGShared across all views. ConditioningZeroOut is supported and preserves reference metadata. ComfyUI skips negative evaluation at CFG 1 unless a hook requests it.
latent_imageLATENT—
denoiseFLOAT1.000–1—
tile_planTILE_PLAN—
local_positiveoptCONDITIONINGFour complete positives in TL/TR/BR/BL execution-list order. Each replaces the entire global positive, including Krea2 embeddings/references/method or SDXL controls. The supplied negative stays independent. Anima's MODEL LLLite patch remains active on evaluated branches. Use a list producer, not ConditioningCombine.

Outputs (1)

NameTypeDescription
latentLATENT—