Clip Encode Switch (Texturaizer)
One text-encode node that handles SDXL's dual prompt or falls back to a single one
- clip
- CONDITIONING
SDXL wants two prompt strings (a "G" and an "L" text field feeding its two text encoders); most other models just want one. If your workflow needs to support both without you swapping text-encode nodes every time you switch checkpoints, that's exactly what this node is for - one CLIP Text Encode with a toggle deciding whether it behaves like SDXL's split-prompt version or a normal single-prompt encode.
How it works
SDXL's checkpoint carries two text encoders - CLIP-L and OpenCLIP-bigG - and both process your prompt before their outputs get combined into one conditioning. Most SD 1.5 and non-SDXL setups only have the one encoder, so you write one prompt and it goes straight through. This node's use_sdxl boolean is the switch between those two behaviors: flip it on and the node treats text_g and text_l as SDXL's dual prompt fields; flip it off and it collapses back to a single encode, presumably using just one of the two text fields (the schema doesn't spell out which field wins when SDXL mode is off, so if you're not on SDXL, keep whatever you actually want encoded in text_g to be safe). It's the kind of switch that matters a lot if Texturaizer's Blender side is driving checkpoint selection for you and you don't want to manually rewire your text-encode node every time the model changes underneath you.
The inputs that matter
clip- the CLIP model to encode with, from your checkpoint or split loader.text_g- the primary prompt text. On SDXL this is the "G" (global/bigG) field; it's also the field you'd use as your main prompt whenuse_sdxlis off.text_l- SDXL's secondary "L" prompt field. Only meaningful whenuse_sdxlis on.use_sdxl- the boolean that decides which of the above matters.
Output is a single CONDITIONING, wired straight into your KSampler's positive or negative slot like any other text encode node's output.
Installing it
ComfyUI Manager → search Texturaizer → Install → restart, or by hand:
cd ComfyUI/custom_nodes
git clone https://github.com/LatentSpaceDirective/ComfyUI-Texturaizer
then restart ComfyUI. Nothing extra to install - this node runs on whatever CLIP model your checkpoint or loader already provides.
Where people get burned
The near-zero impressions on this one tell their own story - it's a niche utility, and worth knowing about mainly if you're chaining it after Texturaizer_ApplyStyleToPrompt, which outputs exactly the PROMPT G / PROMPT L string pair this node's text_g/text_l inputs are shaped for. Used on its own, the main trap is forgetting to flip use_sdxl when you swap checkpoints - leave it on for a non-SDXL model and you're likely wasting the text_l field's contribution (or getting it interpreted in a way you didn't intend), and leave it off for SDXL and you lose the second encoder's contribution to your prompt entirely, which on SDXL checkpoints is a meaningful chunk of prompt adherence.
Inputs (4)
| Name | Type | Default | Description |
|---|---|---|---|
| clip | CLIP | — | |
| text_g | STRING | — | |
| text_l | STRING | — | |
| use_sdxl | BOOLEAN | — |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| CONDITIONING | CONDITIONING | — |