Cached Checkpoint (Texturaizer)
A checkpoint loader that skips the reload when nothing changed
- model
- clip
- vae
On the surface this looks like a plain checkpoint loader - pick a file, get back a model, a CLIP, and a VAE. The "cached" in the name is the actual point: in a workflow where the same checkpoint gets loaded over and over across rapid, repeated renders - exactly what happens when you're iterating from Blender's viewport, queuing generation after generation without changing the model - reloading the same multi-gigabyte file from disk every single time is wasted time. A cached loader keeps the last-loaded checkpoint in memory and only re-reads the file when the name actually changes.
How it works
Functionally it's the same contract as ComfyUI's stock Load Checkpoint node: give it a checkpoint filename, get back the three components a diffusion workflow needs. The difference is entirely about what happens between calls - where a normal loader has no memory of what it loaded last time, a cached one checks whether the requested checkpoint is the same as what's already resident and skips the disk read (and the deserialization cost) if so. That's a real, meaningful saving on a workflow that fires generation after generation with the checkpoint held constant, which is the common case when you're driving ComfyUI from Blender rather than manually queuing prompts one at a time in the UI.
The inputs and outputs that matter
ckpt_name- the checkpoint filename, picked from yourComfyUI/models/checkpointsfolder (the schema exposes this as an enum populated from your model directory, same as any stock checkpoint loader).
Outputs:
model- "The model used for denoising latents," per the tooltip.clip- "The CLIP model used for encoding text prompts."vae- "The VAE model used for encoding and decoding images to and from latent space."
Wire all three exactly like you would from a standard Load Checkpoint node - model into your sampler, clip into your text encode, vae into your VAE decode.
Installing it
ComfyUI Manager → search Texturaizer → Install → restart, or by hand:
cd ComfyUI/custom_nodes
git clone https://github.com/LatentSpaceDirective/ComfyUI-Texturaizer
then restart ComfyUI. No extra dependencies, and nothing to download for the node itself - it loads whatever checkpoint files you already have.
Where people get burned
The one thing worth knowing about any cache like this: if you overwrite a checkpoint file on disk without renaming it (re-exporting a merge under the same filename, say) and then re-queue a workflow that hasn't changed the ckpt_name value, a cached loader can keep serving you the old, in-memory version instead of noticing the file changed. That's speculative - the README doesn't document the cache invalidation logic in detail - but it's the standard failure mode for any loader that trades a disk read for an in-memory shortcut, and it's worth ruling out first if a checkpoint update "isn't taking" after a swap. On comfy.icu and other serverless setups where each run gets a fresh container anyway, the caching benefit mostly disappears - there's no warm memory to reuse between cold starts - so this node behaves close to a plain checkpoint loader there regardless.
Inputs (1)
| Name | Type | Default | Description |
|---|---|---|---|
| ckpt_name | COMBO | 0 options: |
Outputs (3)
| Name | Type | Description |
|---|---|---|
| model | MODEL | The model used for denoising latents. |
| clip | CLIP | The CLIP model used for encoding text prompts. |
| vae | VAE | The VAE model used for encoding and decoding images to and from latent space. |