ComfyUI Node

Prompt Styler Gothic Revival

Cathedrals, manors and spires

By wolfden·Created 3 years ago·Updated about a year ago· 105
Prompt Styler Gothic Revival
    • positive_prompt_text_g
    • negative_prompt_text_g
    text_positive
    text_negative
    style
    log_promptNo

    SDXLPromptbyGothicRevival is the Gothic Revival node in wolfden's SDXL Prompt Styler pack. It carries ~31 presets built around 19th-century Gothic architecture and atmosphere - Gothic Cathedral Splendor, Gothic Haunted Manor, Gothic Revival Castle, Gothic Revival Cemetery, Gothic Revival Lighthouse, and more. Type a subject, pick a scene, and the node wraps your text in pointed arches, tracery, and moody stonework.

    Worth being clear on what this is: Gothic Revival is the ornate architectural style - spires, vaulted interiors, dramatic masonry - not the black-eyeliner subculture. If you want haunted-cathedral grandeur, this is your node. (If you're after modern goth-culture or straight horror, the pack's Horror node is a better fit.)

    How it works

    Each style is a JSON entry with a {prompt} placeholder in its prompt field and a negative_prompt. Pick "Gothic Cathedral Splendor" and your text_positive slots into a template full of soaring arches, stained glass, and dramatic light. No model, no API, no key - string substitution against a lookup table. The architecture comes from the keywords the preset injects around your subject.

    The negative is baked into each preset, and anything you type into text_negative gets merged with the template's rather than replacing it.

    The inputs that matter

    • text_positive - your subject, kept simple. The preset supplies the Gothic setting.
    • style - the scene, ~31 options.
    • text_negative - optional, merged with the preset's negative.

    log_prompt (No/Yes) prints the finished prompt to the console. Outputs are positive_prompt_text_g and negative_prompt_text_g, both strings; positive into the CLIP Text Encode feeding your positive conditioning, negative into the negative one. On SDXL the same string can go into both G and L of a CLIPTextEncodeSDXL.

    Where people get tripped up

    Architecture stresses the parts of SDXL that struggle with straight lines, symmetry, and repeated structure - expect the occasional bent arch or window that doesn't quite tile. Higher resolution and an upscale pass help; if you need architecturally clean results, a depth or line ControlNet from a reference beats prompting the structure from words.

    Because each preset is a whole scene, your subject can get swallowed by the setting. If the mix is off, flip log_prompt to Yes, read what got built, and trim. The styles are JSON in the pack folder.

    Installing it

    ComfyUI Manager: search SDXL Prompt Styler (wolfden), install, restart. Or manually:

    cd ComfyUI/custom_nodes
    git clone https://github.com/wolfden/ComfyUi_PromptStylers
    

    Restart ComfyUI and find it under the Style Prompts submenu. No downloads, no dependencies.

    Pack-wide caveat: these templates were tuned for SDXL and its CLIP encoder, so they're strongest on SDXL, Illustrious, Pony, NoobAI. On 2026 LLM-encoded models the styling weakens and the inherited negative does nothing at CFG 1, where distilled checkpoints run, because the negative pass isn't computed. If the node doesn't appear after install, restart fully and check Style Prompts, not the root menu.

    CategoryStyle Prompts

    Inputs (4)

    NameTypeDefaultDescription
    text_positiveSTRING
    text_negativeSTRING
    styleCOMBO31 options: none byGothicRevival, Gothic Cathedral Splendor, Gothic Haunted Manor, Gothic Revival Foliage, Gothic Revival Portraiture, Gothic Revival Castle, +25
    log_promptCOMBONo2 options: No, Yes

    Outputs (2)

    NameTypeDescription
    positive_prompt_text_gSTRING
    negative_prompt_text_gSTRING