ComfyUI Node
Preview Bridge Ext. Latent (DazzleNodes)
Latent Preview Bridge for inpainting workflows. Decodes LATENT for preview, provides mask editing, and passes original LATENT through unmodified. Extracts noise_mask from LATENT as upstream mask.
Preview Bridge Ext. Latent (DazzleNodes)
- latent
- vae
- mask_opt
- dazzle_signal
- latent
- mask
- preview
- info
◄image►
◄mask_outputcombined►
◄editor_targetcombined►
◄restore_masknever►
◄blocknever►
◄inject_noise_maskno►
CategoryDazzleNodes
Inputs (10)
| Name | Type | Default | Description |
|---|---|---|---|
| latent | LATENT | — | |
| vae | VAE | — | |
| image | STRING | — | |
| mask_optopt | MASK | — | |
| mask_outputopt | COMBO | combined | Controls what goes to the OUTPUT mask slot. combined: OR combine input_mask + mask_editor drawings mask_editor: Only output the editor mask layer input_mask: Only output the input mask layer Preview displays the selected output mode (WYSIWYG). |
| editor_targetopt | COMBO | combined | Controls WHAT is editable in MaskEditor. Display always shows: red=input mask, orange=editor mask. combined: Edit both input + editor masks together (default) mask_editor: Only edit editor mask (input mask shown as red, locked) input_mask: Only edit input mask (editor mask shown as orange, locked) |
| restore_maskopt | COMBO | never | if_same_size: Restore cached mask if new image has same dimensions always: Always restore cached mask (resized if needed) never: Do not restore cached masks Note: restore_mask has higher priority than block |
| blockopt | COMBO | never | never: Never block execution if_empty_mask: Block if the OUTPUT mask is empty if_empty_editor: Block if user hasn't drawn in MaskEditor always: Always block execution (debugging backstop) |
| inject_noise_maskopt | COMBO | no | Controls whether the edited mask is injected into the LATENT output as noise_mask. no: LATENT passes through unchanged. Use MASK output with SetLatentNoiseMask. yes: Edited mask is written into LATENT.noise_mask automatically. |
| dazzle_signalopt | DAZZLE_SIGNAL | Orchestration signal from Dazzle Command node. Controls block behavior based on workflow state (playing/paused). Optional -- no effect without connection. |
Outputs (4)
| Name | Type | Description |
|---|---|---|
| latent | LATENT | — |
| mask | MASK | — |
| preview | IMAGE | — |
| info | STRING | — |