Nodes/comfyui-portrait-master/Portrait Master: Make-up
ComfyUI Node

Portrait Master: Make-up

The Portrait Master node that does eyeshadow, blush, and lipstick by toggle

By florestefano1975·Created 3 years ago·Updated 7 months ago· 1,227
Portrait Master: Make-up
    • text_out
    makeup_style-
    makeup_color-
    eyeshadowfalse
    eyeshadow_color-
    eyelinerfalse
    eyeliner_color-
    mascarafalse
    mascara_color-
    blushfalse
    blush_color-
    lipstickfalse
    lipstick_color-
    lip_glossfalse
    lip_gloss_color-
    activetrue
    load_preset
    save_preset_as
    save_presetfalse
    text_in
    seed

    "Portrait Master: Make-up" is the smallest specialized node in the pack, and it does exactly one job: dress the face. It takes the makeup out of your Base Character prompt and gives it its own panel - a style, a general color scheme, and six individual elements (eyeshadow, eyeliner, mascara, blush, lipstick, lip gloss) you can flip on or off.

    It's a niche tool, honestly. If you're generating an everyday portrait you'll leave it at - and never notice it's gone. But the moment you want a specific look - a cut-crease eye, a red lip, festival makeup - this node is the cleanest way to say it without typing a prose paragraph, and it chains into the same workflow as the other PM nodes (text_out → next node's text_inCLIPTextEncode). The style list alone has 22 entries from "Anime Makeup" to "Avant-garde," which is more than you'll ever hand-type.

    How it works

    Standard pack mechanism - dropdowns and toggles become weighted tag text, lowercased, joined into one text_out STRING. makeup_style emits (style:1.05), and makeup_color emits (color make-up color:1.05) as a general palette anchor. Each element toggle, when on, appends its own (something:1.05) token.

    Here's the honest gotcha, straight from the source: the per-element color dropdowns don't actually drive the output. eyeshadow_color, eyeliner_color, and the rest are defined in the UI and read into the function, but the shipped code ignores them - flipping the eyeshadow toggle just picks a random color from the eyeshadow palette and emits (that color eyeshadow:1.05). So if you want a specific shade, don't fight the dropdown: put it in text_in, use makeup_color, or just reroll until you land on something you like. This may be a bug, but it's the current behavior.

    The inputs that matter

    • makeup_style - the headline control. A single pick like "Cut Crease Makeup" or "Boho Makeup" carries most of the look.
    • makeup_color - 61 options, sets the overall palette the model leans toward.
    • lipstick + the other five toggles - flip them on to force the element into the prompt. On = it's there (at a random color from that palette); off = it's not.

    Everything else is preset plumbing: active turns the whole node off, and load_preset / save_preset_as / save_preset let you store looks as JSON files under presets/Makeup/ - genuinely handy for keeping a signature "red carpet" style across projects.

    Installing it

    Part of comfyui-portrait-master - one install covers all seven nodes:

    cd ComfyUI/custom_nodes
    git clone https://github.com/florestefano1975/comfyui-portrait-master
    

    Restart ComfyUI, or search "Portrait Master" (florestefano1975) in ComfyUI Manager. No dependencies or model downloads.

    Common issues

    • The color you picked isn't showing up. As above - the element color dropdowns are decorative in the current code; the toggle picks randomly from that palette. Work around it via text_in or makeup_color.
    • Makeup renders as smeared or clownish. Ease the weight environment - makeup tokens at :1.05 are gentle, but if Base Character's face-detail sliders are cranked, the elements compete. Lower them, or put a little "natural makeup" in the negative prompt.
    • Stale values after loading an old workflow. The pack-wide restructure issue - re-set the dropdowns.
    • text_in gets lowercased, same as every node in this pack.
    CategoryAI WizArt/Portrait Master

    Inputs (20)

    NameTypeDefaultDescription
    makeup_styleCOMBO-22 options: -, random 🎲, Anime Makeup, Artistic Makeup, Avant-garde Makeup, Bohemian Makeup, +16
    makeup_colorCOMBO-61 options: -, random 🎲, Amber, Auburn, Black, Blonde, +55
    eyeshadowBOOLEANfalse
    eyeshadow_colorCOMBO-23 options: -, random 🎲, Auburn, Black, Blonde, Burgundy, +17
    eyelinerBOOLEANfalse
    eyeliner_colorCOMBO-23 options: -, random 🎲, Auburn, Black, Blonde, Burgundy, +17
    mascaraBOOLEANfalse
    mascara_colorCOMBO-23 options: -, random 🎲, Auburn, Black, Blonde, Burgundy, +17
    blushBOOLEANfalse
    blush_colorCOMBO-53 options: -, random 🎲, beige, berry, bold, bone, +47
    lipstickBOOLEANfalse
    lipstick_colorCOMBO-23 options: -, random 🎲, Auburn, Black, Blonde, Burgundy, +17
    lip_glossBOOLEANfalse
    lip_gloss_colorCOMBO-23 options: -, random 🎲, Auburn, Black, Blonde, Burgundy, +17
    activeBOOLEANtrue
    load_presetCOMBO1 options: -- disabled --
    save_preset_asSTRING
    save_presetBOOLEANfalse
    text_inoptSTRING
    seedoptINT

    Outputs (1)

    NameTypeDescription
    text_outSTRING