ComfyUI Node: OCSNoise PerlinAdvanced
Category
OveryComplicatedSampling/noise
Inputs
factor FLOAT
rescale FLOAT
depth INT
detail_level FLOAT
octaves INT
persistence STRING
lacunarity_height STRING
lacunarity_width STRING
lacunarity_depth STRING
res_height STRING
res_width STRING
res_depth STRING
break_pattern FLOAT
initial_depth INT
wrap_depth INT
max_depth INT
tileable_height BOOLEAN
tileable_width BOOLEAN
tileable_depth BOOLEAN
blend
- lerp
- a_only
- b_only
pattern_break_blend
- lerp
- a_only
- b_only
depth_over_channels BOOLEAN
pad_height INT
pad_width INT
pad_depth INT
initial_amplitude FLOAT
initial_frequency_height FLOAT
initial_frequency_width FLOAT
initial_frequency_depth FLOAT
normalize
- default
- forced
- off
device
- default
- cpu
- gpu
ocs_noise_opt OCS_NOISE
Outputs
OCS_NOISE
Extension: comfyui_overly_complicated_sampling
Experimental and mathematically unsound (but fun!) sampling for ComfyUI. Feel free create a question in Discussions for usage help: OCS Q&A Discussion[w/Status: In flux, may be useful but likely to change/break workflows frequently. Mainly for advanced users.]
Authored by blepping
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