Nodes/Muse Collective LTX Timeline/Muse Collective LTX Timeline V6 (V2.5 + Ghost Mask)
ComfyUI Node

Muse Collective LTX Timeline V6 (V2.5 + Ghost Mask)

Ghost Mask With Actual Photo Sockets

By muse-collective-26·Created 3 months ago·Updated about a month ago· 8
Muse Collective LTX Timeline V6 (V2.5 + Ghost Mask)
  • model
  • clip
  • audio_vae
  • vae
  • spatial_upscaler
  • bg_audio
  • base_model
  • char_images_1
  • char_images_2
  • char_images_3
  • ref_images
  • last_chunk_frames
  • audio
  • stage1_frames
  • seed_hunt_preview_1
  • seed_hunt_preview_2
  • seed_hunt_preview_3
  • seed_hunt_preview_4
  • seed_hunt_audio_1
  • seed_hunt_audio_2
  • seed_hunt_audio_3
  • seed_hunt_audio_4
  • reference_image
start_second0.00
end_second10.00
duration_seconds10.00
start_frame0
end_frame240
duration_frames240
timeline_data{}
local_prompts
segment_lengths
global_prompt
guide_strength
epsilon0.0010
frame_rate24.00
display_modeseconds
custom_width960
custom_height544
resize_methodmaintain aspect ratio
divisible_by32
img_compression18
generate_audiotrue
custom_audio_onfalse
lipsynctrue
motion_guide_ontrue
chunk_duration_seconds10.0
auto_chunk_threshold10.0
carry_frames73
carry_strength1.00
crossfade_frames0
ic_lora_nameNone
ic_lora_strength1.00
stage1_steps8
stage2_steps4
stage2_denoise0.42
cfg1.0
seed42
filename_prefixmuse
bg_volume1.00
guide_scale_by0.50
guide_scale_by_s21.00
guide_upscale_methodbicubic
guide_image_attn_strength1.00
guide_cropcenter
guide_auto_snap_ic_gridtrue
guide_use_tiled_encodefalse
guide_tile_size256
guide_tile_overlap64
timeline_ui
seed_huntfalse
seed_hunt_steps6
seed_hunt_scale0.25
seed_hunt_11
seed_hunt_22
seed_hunt_33
seed_hunt_44
use_seed_hunt_1false
use_seed_hunt_2false
use_seed_hunt_3false
use_seed_hunt_4false
segment_override_1
segment_override_2
segment_override_3
segment_override_4
reference_modeOFF
reference_strength1.00

V4 introduced Ghost Mask but drove it off text descriptions. V6 is the version that says "no, give me the actual photos" - it's V2.5 with CGlide's Ghost Mask character-reference guide ported in, where character reference images come in as real IMAGE sockets on the node. Same hidden-tail latent trick, but the references are graph inputs you can wire from a Load Image node instead of descriptions you type.

That makes V6 the practical pick for most people who want character-consistency without the whole Face ID tuning stack. It's V2.5 (so you keep Seed Hunt and the segment overrides), plus a character-reference system that's easy to understand: wire photos in, they guide every chunk.

How Ghost Mask works here

From the tooltip: when reference_mode is Ghost Mask (End), the node appends char_images_1..3 and ref_images as hidden guide frames past the end of the clip, then crops them off. The sampler attends to them as references, but they never appear in the visible output. It's reapplied every chunk, so the character anchor holds for the whole timeline, not just the opening.

The inputs:

  • reference_mode - OFF or Ghost Mask (End). Off = pure V2.5 behavior.
  • char_images_1 - character 1's reference image(s); a single image or a batch (multiple angles). This is the "give me several angles of the same character" slot.
  • char_images_2 / char_images_3 - optional characters 2 and 3.
  • ref_images - extra references, e.g. a prop or object, appended after the character slots.
  • reference_strength - guide strength applied to the character/ref images (0–5, default 1). Push for stronger identity-lock, ease off if the character looks rigid.

Because it's V2.5 underneath, you also get segment_override_1..4 for LLM-driven prompts, Seed Hunt, the timeline editor, [SPEECH]/[SOUNDS] tags, chunking, and the full output set (last_chunk_frames, audio, stage1_frames, seed-hunt previews, reference_image).

How it differs from V4

  • V6 takes image sockets; V4 works off char1_description text and timeline content. If your reference material is photos on disk, V6 is dramatically more direct.
  • V6 doesn't carry V3's Face ID cluster. It's Ghost Mask + the V2.5 base. If you want Face ID and Ghost Mask together, that's V4 (or V10).
  • The character references are all-or-nothing per mode - no partial enable.

Installing it

Standard pack install:

cd ComfyUI/custom_nodes
git clone https://github.com/muse-collective-26/muse-ltx-timeline

Restart, pip install av torchaudio soundfile, LTX 2.3 stack. No extra dependencies for the Ghost Mask feature itself.

Gotchas

  • Batch inputs are the hidden power here - multiple angles of one character in char_images_1 beats a single stiff portrait almost every time.
  • References are ignored when reference_mode is OFF; if you wire photos and see nothing change, the mode toggle is your first suspect.
  • WIP module, try/except-loaded - silent-skip if a dependency fails.

If your goal is "same two characters in every chunk of a long timeline" with the least knob-twiddling, V6 is probably the Muse director you actually want. Wire the photos, set the strength, let the hidden tail do its job.

CategoryMuse Collective

Inputs (75)

NameTypeDefaultDescription
modelMODEL
clipCLIP
audio_vaeVAE
vaeVAE
spatial_upscalerLATENT_UPSCALE_MODEL
start_secondFLOAT0.000–3600
end_secondFLOAT10.000–3600
duration_secondsFLOAT10.000–3600
start_frameINT00–86400
end_frameINT2400–86400
duration_framesINT2401–86400
timeline_dataSTRING{}
local_promptsSTRING
segment_lengthsSTRING
global_promptSTRING
guide_strengthSTRING
epsilonFLOAT0.00100–1
frame_rateFLOAT24.001–120
display_modeCOMBOseconds2 options: seconds, frames
custom_widthINT96064–4096
custom_heightINT54464–4096
resize_methodCOMBOmaintain aspect ratio4 options: maintain aspect ratio, stretch to fit, crop, pad
divisible_byINT321–256
img_compressionINT180–51
generate_audioBOOLEANtrueLTX generates ambient/sfx audio from [SOUNDS] prompts.
custom_audio_onBOOLEANfalseUse audio file(s) from the AUDIO timeline track.
lipsyncBOOLEANtrueSync mouth movements to custom audio. Requires Custom Audio ON and talking head LoRA.
motion_guide_onBOOLEANtrueUse motion guide segments from the timeline.
chunk_duration_secondsFLOAT10.02–120
auto_chunk_thresholdFLOAT10.00–3600
carry_framesINT731–240Reference frames from previous chunk locked at chunk start. 73 ≈ 3s at 24fps.
carry_strengthFLOAT1.000–1
crossfade_framesINT00–120
ic_lora_nameCOMBONone1 options: None
ic_lora_strengthFLOAT1.00-10–10
stage1_stepsINT81–50
stage2_stepsINT41–50
stage2_denoiseFLOAT0.420–1
cfgFLOAT1.00–20
seedINT420–18446744073709550000
filename_prefixSTRINGmuse
bg_volumeFLOAT1.000–2
guide_scale_byFLOAT0.500.01–8
guide_scale_by_s2FLOAT1.000.01–8
guide_upscale_methodCOMBObicubic5 options: bicubic, bilinear, nearest-exact, area, bislerp
guide_image_attn_strengthFLOAT1.000–1
guide_cropCOMBOcenter2 options: center, disabled
guide_auto_snap_ic_gridBOOLEANtrue
guide_use_tiled_encodeBOOLEANfalse
guide_tile_sizeINT25664–512
guide_tile_overlapINT6416–256
timeline_uiSTRING
seed_huntBOOLEANfalseON + no candidate chosen: run a 4-seed Stage-1-resolution preview instead of the full pipeline. ON + one use_seed_hunt_N chosen: commit to that candidate — Stage 2 refines its actual cached latent instead of regenerating Stage 1 from scratch.
seed_hunt_stepsINT61–50
seed_hunt_scaleFLOAT0.250.05–1Unused as of 1.0.4 — Seed Hunt now scouts at Stage 1's real resolution automatically (so the picked candidate's actual latent can carry forward into Stage 2). Kept as a widget only so older saved workflows still load correctly.
seed_hunt_1INT10–18446744073709550000Unused as of 1.0.4 — scouting now draws a fresh random seed for each candidate every run instead of reusing these fixed values (the actual latent carries forward on commit, so the seed number no longer needs to be fixed or reproducible).
seed_hunt_2INT20–18446744073709550000
seed_hunt_3INT30–18446744073709550000
seed_hunt_4INT40–18446744073709550000
use_seed_hunt_1BOOLEANfalse
use_seed_hunt_2BOOLEANfalse
use_seed_hunt_3BOOLEANfalse
use_seed_hunt_4BOOLEANfalse
bg_audiooptAUDIO
base_modeloptMODELBase model without talking-head LoRA. Connect the UNETLoader output directly here so the ambient audio pass generates sounds without speech.
segment_override_1optSTRINGOverrides segment 0's prompt text if connected and non-empty.
segment_override_2optSTRINGOverrides segment 1's prompt text if connected and non-empty.
segment_override_3optSTRINGOverrides segment 2's prompt text if connected and non-empty.
segment_override_4optSTRINGOverrides segment 3's prompt text if connected and non-empty.
reference_modeoptCOMBOOFFOFF: no character-reference guide. Ghost Mask (End): appends char_images_1..3/ref_images as hidden guide frames past the end of the clip, then crops them off.
char_images_1optIMAGECharacter 1 reference image(s) — a single image or a batch (e.g. multiple angles). Ignored when reference_mode is OFF.
char_images_2optIMAGECharacter 2 reference image(s) (optional).
char_images_3optIMAGECharacter 3 reference image(s) (optional).
ref_imagesoptIMAGEExtra reference image(s) (e.g. an object) — a single image or a batch. Appended after the character slots.
reference_strengthoptFLOAT1.000–5Guide strength applied to the character/ref reference images.

Outputs (12)

NameTypeDescription
last_chunk_framesIMAGE
audioAUDIO
stage1_framesIMAGE
seed_hunt_preview_1IMAGE
seed_hunt_preview_2IMAGE
seed_hunt_preview_3IMAGE
seed_hunt_preview_4IMAGE
seed_hunt_audio_1AUDIO
seed_hunt_audio_2AUDIO
seed_hunt_audio_3AUDIO
seed_hunt_audio_4AUDIO
reference_imageIMAGE