Nodes/Muse Collective LTX Timeline/Muse Collective LTX Timeline V2
ComfyUI Node

Muse Collective LTX Timeline V2

The One Feature Every LTX User Eventually Wants

By muse-collective-26·Created 3 months ago·Updated about a month ago· 8
Muse Collective LTX Timeline V2
  • model
  • clip
  • audio_vae
  • vae
  • spatial_upscaler
  • bg_audio
  • base_model
  • last_chunk_frames
  • audio
  • stage1_frames
  • seed_hunt_preview_1
  • seed_hunt_preview_2
  • seed_hunt_preview_3
  • seed_hunt_preview_4
  • seed_hunt_audio_1
  • seed_hunt_audio_2
  • seed_hunt_audio_3
  • seed_hunt_audio_4
  • reference_image
start_second0.00
end_second10.00
duration_seconds10.00
start_frame0
end_frame240
duration_frames240
timeline_data{}
local_prompts
segment_lengths
global_prompt
guide_strength
epsilon0.0010
frame_rate24.00
display_modeseconds
custom_width960
custom_height544
resize_methodmaintain aspect ratio
divisible_by32
img_compression18
generate_audiotrue
custom_audio_onfalse
lipsynctrue
motion_guide_ontrue
chunk_duration_seconds10.0
auto_chunk_threshold10.0
carry_frames73
carry_strength1.00
crossfade_frames0
ic_lora_nameNone
ic_lora_strength1.00
stage1_steps8
stage2_steps4
stage2_denoise0.42
cfg1.0
seed42
filename_prefixmuse
bg_volume1.00
guide_scale_by0.50
guide_scale_by_s21.00
guide_upscale_methodbicubic
guide_image_attn_strength1.00
guide_cropcenter
guide_auto_snap_ic_gridtrue
guide_use_tiled_encodefalse
guide_tile_size256
guide_tile_overlap64
timeline_ui
seed_huntfalse
seed_hunt_steps6
seed_hunt_scale0.25
seed_hunt_11
seed_hunt_22
seed_hunt_33
seed_hunt_44
use_seed_hunt_1false
use_seed_hunt_2false
use_seed_hunt_3false
use_seed_hunt_4false

Here's a fact about LTX 2.3 that changes how you work: it's more sensitive to seed than to prompt wording. The community discovered this fast - the highest-leverage workflow isn't endlessly rephrasing your prompt, it's generating a handful of cheap candidates on different seeds and picking the winner. That workflow even has a name in the wild ("ltx23SeedHunter," built around WhatDreamsCost's Director). MuseDirectorSamplerV2 bakes it directly into the director node, and it's the feature that makes V2 the version most people should install.

V2 is V1 - the full LTX 2.3 timeline director with chunking, per-segment prompts, lipsync, and layered audio - plus a scouting pass. Everything about V1 applies here; read that article for the base. This one is about what V2 adds.

How Seed Hunt works

The old way: flip a seed, run the whole pipeline, decide you don't like it, repeat. That's brutal when each full run is minutes long. Seed Hunt splits the loop in two:

  1. Scout. Flip seed_hunt ON and leave all four use_seed_hunt_1..4 toggles OFF. The node runs four candidates at Stage 1's real resolution - the actual timeline data, audio and all - each on a fresh random seed. You get previews on the seed_hunt_preview_1..4 outputs, and each candidate's real Stage 1 latent is cached in memory.
  2. Commit. Look at the previews, flip exactly one use_seed_hunt_N ON, run again. The node skips regenerating Stage 1 and carries that candidate's actual cached latent into Stage 2 (upscale + refine). What you saw in the preview is what carries through.

That last bit is the subtle part, and it's the whole point. This isn't "re-run with the same seed number and hope it matches" - the candidate's real latent is carried forward, so the seed number doesn't need to magically match across resolutions. Stage 2 is refining content you've already seen, not re-rolling a noise field.

If the cache is empty - say, the server restarted between scouting and committing - it falls back to overriding seed with the candidate's seed_hunt_N widget value and running Stage 1 fresh. Slightly worse, but it works.

The settings

  • seed_hunt - master toggle. OFF means this node is identical to V1.
  • use_seed_hunt_1..4 - flip exactly one to commit to a candidate.
  • seed_hunt_steps - sampler steps for the scouting pass, independent of stage1_steps. Hidden behind the Settings toggle by default, and honestly you rarely need it.
  • seed_hunt_1..4 - fallback seeds, only used on a cache miss. Advanced; leave them.
  • seed_hunt_scale - unused as of 1.0.4; scouting always renders at Stage 1's real resolution now. Kept purely so old workflows load.

One deliberate V2 change worth knowing: V1 uses seed - 1 for Stage 2's noise seed; V2 uses the same seed for both stages. The faithfulness of a picked candidate doesn't come from that - it comes from the carried latent - but if you A/B against V1 outputs, seeds won't line up 1:1.

The extra outputs are seed_hunt_preview_1..4 (images), seed_hunt_audio_1..4 (audio), and reference_image.

Installing it

Same pack, same install:

cd ComfyUI/custom_nodes
git clone https://github.com/muse-collective-26/muse-ltx-timeline

Restart, pip install av torchaudio soundfile, plus the full LTX 2.3 model stack (22B transformer, audio/video VAEs, Gemma 3 encoder, spatial upscaler, talking-head LoRA for lipsync). The repo ships an example workflow, Muse-Director-V2 - seed scout.json, that wires all four previews into Video Combine nodes - load it and swap in your own image and audio.

The honest take

Seed Hunt is the single most useful addition in this whole pack, and it's aimed at a real quirk of the model rather than a checkbox feature. The one thing to know: scouting four candidates at Stage 1 resolution isn't free, but it's dramatically cheaper than four full runs, and it purges VRAM after the scouting pass so you're not juggling latents. If you're deciding between V1 and V2, this is the answer.

CategoryMuse Collective

Inputs (65)

NameTypeDefaultDescription
modelMODEL
clipCLIP
audio_vaeVAE
vaeVAE
spatial_upscalerLATENT_UPSCALE_MODEL
start_secondFLOAT0.000–3600
end_secondFLOAT10.000–3600
duration_secondsFLOAT10.000–3600
start_frameINT00–86400
end_frameINT2400–86400
duration_framesINT2401–86400
timeline_dataSTRING{}
local_promptsSTRING
segment_lengthsSTRING
global_promptSTRING
guide_strengthSTRING
epsilonFLOAT0.00100–1
frame_rateFLOAT24.001–120
display_modeCOMBOseconds2 options: seconds, frames
custom_widthINT96064–4096
custom_heightINT54464–4096
resize_methodCOMBOmaintain aspect ratio4 options: maintain aspect ratio, stretch to fit, crop, pad
divisible_byINT321–256
img_compressionINT180–51
generate_audioBOOLEANtrueLTX generates ambient/sfx audio from [SOUNDS] prompts.
custom_audio_onBOOLEANfalseUse audio file(s) from the AUDIO timeline track.
lipsyncBOOLEANtrueSync mouth movements to custom audio. Requires Custom Audio ON and talking head LoRA.
motion_guide_onBOOLEANtrueUse motion guide segments from the timeline.
chunk_duration_secondsFLOAT10.02–120
auto_chunk_thresholdFLOAT10.00–3600
carry_framesINT731–240Reference frames from previous chunk locked at chunk start. 73 ≈ 3s at 24fps.
carry_strengthFLOAT1.000–1
crossfade_framesINT00–120
ic_lora_nameCOMBONone1 options: None
ic_lora_strengthFLOAT1.00-10–10
stage1_stepsINT81–50
stage2_stepsINT41–50
stage2_denoiseFLOAT0.420–1
cfgFLOAT1.00–20
seedINT420–18446744073709550000
filename_prefixSTRINGmuse
bg_volumeFLOAT1.000–2
guide_scale_byFLOAT0.500.01–8
guide_scale_by_s2FLOAT1.000.01–8
guide_upscale_methodCOMBObicubic5 options: bicubic, bilinear, nearest-exact, area, bislerp
guide_image_attn_strengthFLOAT1.000–1
guide_cropCOMBOcenter2 options: center, disabled
guide_auto_snap_ic_gridBOOLEANtrue
guide_use_tiled_encodeBOOLEANfalse
guide_tile_sizeINT25664–512
guide_tile_overlapINT6416–256
timeline_uiSTRING
seed_huntBOOLEANfalseON + no candidate chosen: run a 4-seed Stage-1-resolution preview instead of the full pipeline. ON + one use_seed_hunt_N chosen: commit to that candidate — Stage 2 refines its actual cached latent instead of regenerating Stage 1 from scratch.
seed_hunt_stepsINT61–50
seed_hunt_scaleFLOAT0.250.05–1Unused as of 1.0.4 — Seed Hunt now scouts at Stage 1's real resolution automatically (so the picked candidate's actual latent can carry forward into Stage 2). Kept as a widget only so older saved workflows still load correctly.
seed_hunt_1INT10–18446744073709550000Unused as of 1.0.4 — scouting now draws a fresh random seed for each candidate every run instead of reusing these fixed values (the actual latent carries forward on commit, so the seed number no longer needs to be fixed or reproducible).
seed_hunt_2INT20–18446744073709550000
seed_hunt_3INT30–18446744073709550000
seed_hunt_4INT40–18446744073709550000
use_seed_hunt_1BOOLEANfalse
use_seed_hunt_2BOOLEANfalse
use_seed_hunt_3BOOLEANfalse
use_seed_hunt_4BOOLEANfalse
bg_audiooptAUDIO
base_modeloptMODELBase model without talking-head LoRA. Connect the UNETLoader output directly here so the ambient audio pass generates sounds without speech.

Outputs (12)

NameTypeDescription
last_chunk_framesIMAGE
audioAUDIO
stage1_framesIMAGE
seed_hunt_preview_1IMAGE
seed_hunt_preview_2IMAGE
seed_hunt_preview_3IMAGE
seed_hunt_preview_4IMAGE
seed_hunt_audio_1AUDIO
seed_hunt_audio_2AUDIO
seed_hunt_audio_3AUDIO
seed_hunt_audio_4AUDIO
reference_imageIMAGE