Nodes/ComfyUI_MieNodes/零 LLM 分镜生成器 V3 · Loop Plan Generator V3 (Zero LLM) 🐑
ComfyUI Node

零 LLM 分镜生成器 V3 · Loop Plan Generator V3 (Zero LLM) 🐑

A ComfyUI node in 🐑 MieNodes/🐑 Prompt Generator with 11 inputs and 5 outputs.

By MieMieeeee·Created 2 years ago·Updated about 23 hours ago· 273
零 LLM 分镜生成器 V3 · Loop Plan Generator V3 (Zero LLM) 🐑
  • storyboard
  • character_1
  • character_2
  • character_3
  • character_4
  • character_5
  • character_6
  • character_7
  • character_8
  • scene_1
  • plan_json
  • summary
  • board_kind
  • images
  • assets
◄seed0►
Category🐑 MieNodes/🐑 Prompt Generator

Inputs (11)

NameTypeDefaultDescription
storyboardMIE_STORYBOARD接 Load Storyboard Asset 的 storyboard 输出。 Wire the Load Storyboard Asset's storyboard output. assembly_mode=authored preserves the complete shot prompt; audio_mode=generated sends images without reference audio.
seedINT00–18446744073709550000整数种子;per_scene_increment 模式下第 i 场 = seed+i,same_across_scenes 模式下每场都用 seed。 Integer seed; per_scene_increment = seed + i (scene i); same_across_scenes = seed every scene.
character_1optMIE_ASSET角色槽位 1:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 1. The storyboard's character_slot field decides which Picture it is.
character_2optMIE_ASSET角色槽位 2:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 2. The storyboard's character_slot field decides which Picture it is.
character_3optMIE_ASSET角色槽位 3:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 3. The storyboard's character_slot field decides which Picture it is.
character_4optMIE_ASSET角色槽位 4:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 4. The storyboard's character_slot field decides which Picture it is.
character_5optMIE_ASSET角色槽位 5:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 5. The storyboard's character_slot field decides which Picture it is.
character_6optMIE_ASSET角色槽位 6:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 6. The storyboard's character_slot field decides which Picture it is.
character_7optMIE_ASSET角色槽位 7:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 7. The storyboard's character_slot field decides which Picture it is.
character_8optMIE_ASSET角色槽位 8:接 Load Character Asset 的 asset 输出;character_slot 字段决定它是哪个 Picture。 Character slot 8. The storyboard's character_slot field decides which Picture it is.
scene_1optMIE_ASSET场景槽位 · scene slot 1:接 Load Scene Asset 的 asset 输出;排在角色 Picture 之后。 Wire a Load Scene Asset's asset output; scenes come after all characters. Optional for assembly_mode=authored.

Outputs (5)

NameTypeDescription
plan_jsonSTRING—
summarySTRING—
board_kindSTRING—
imagesIMAGE—
assetsMIE_ASSET_ROSTER—