Nodes/ComfyUI_MieNodes/Mie Loop State Set Int ๐Ÿ‘
ComfyUI Node

Mie Loop State Set Int ๐Ÿ‘

Writing a counter into a ComfyUI loop's memory

By MieMieeeeeยทCreated 2 years agoยทUpdated 28 days agoยท 225
Mie Loop State Set Int ๐Ÿ‘
  • loop_ctx
  • loop_ctx
โ—„keyfeedback_intโ–บ
โ—„value0โ–บ

Set Int is the write side of the integer pair in MieNodes' Loop State family, paired with Get Int. Anywhere a for-loop needs to track a whole number across iterations - a lap counter, a retry count, a frame index, a seed offset that should increment - this is the node that actually commits the value somewhere it'll still exist next time the loop runs, since a plain variable inside the loop's subgraph gets wiped every pass.

Mechanism. Loop state moves through the graph as a custom object, MIE_LOOP_CTX. Set Int takes the current context, a key, and a value, stores the integer under that key, and hands back the updated context to keep flowing - into the rest of this pass, and out into whatever advances the loop.

Default key feedback_int follows the family pattern, and the whole family's naming (feedback_bool, feedback_float, feedback_image, feedback_int, feedback_string) points at a shared design intent: a feedback-driven loop where each pass produces some kind of signal - a count, a score, a verdict - that shapes what the next pass does.

What's on the node.

  • loop_ctx (required) - from this pack's own Loop nodes; the typed socket enforces it.
  • key (default feedback_int) - has to match the corresponding Get Int node's key exactly.
  • value (default 0) - the integer you're writing. Usually the output of an increment step, a count, or an index computed elsewhere this pass.

Output: the updated loop_ctx.

Installing. ComfyUI Manager: search ComfyUI_MieNodes. Manual: cd ComfyUI/custom_nodes && git clone https://github.com/MieMieeeee/ComfyUI-MieNodes, restart. No models or extra dependencies.

Applies here too: the Loop category has no documentation in the pack's README - no node table, no example workflow. What's written above is read off the schema and from how a loop counter has to be wired mechanically to actually persist, not from confirmed author docs.

Troubleshooting.

  • Counter doesn't increment - every pass reports the same number. This node overwrites, it doesn't add. If you want an incrementing counter, read the old value with Get Int, add 1 (or whatever step) yourself with a math node, and feed that result into value here - Set Int just stores whatever number you hand it.
  • Downstream Get Int keeps returning default_value. Compare key strings between the Set and Get nodes character for character; a mismatch fails silently rather than erroring.
  • Loop runs one extra or one fewer time than expected. Classic off-by-one - depends on whether you increment before or after reading the counter within the same pass, and whether your exit condition checks >= versus > against your target count. Trace exactly where in the pass the read and write happen.
  • loop_ctx type error. Something other than another Loop-category node's context object from this pack is wired into that socket.
Category๐Ÿ‘ MieNodes/๐Ÿ‘ Loop

Inputs (3)

NameTypeDefaultDescription
loop_ctxMIE_LOOP_CTXโ€”
keySTRINGfeedback_intโ€”
valueINT0โ€”

Outputs (1)

NameTypeDescription
loop_ctxMIE_LOOP_CTXโ€”