ComfyUI Node: LayerMask: Human Parts Ultra(Advance)
Run LayerMask: Human Parts Ultra(Advance) without installing ComfyUI
This node already runs on ComfyICU. Open it in the browser, hit run, and you're billed for GPU seconds — not for setup, and not while you're idle.
Category
😺dzNodes/LayerMask
Inputs
image IMAGE
face BOOLEAN
hair BOOLEAN
glasses BOOLEAN
top_clothes BOOLEAN
bottom_clothes BOOLEAN
torso_skin BOOLEAN
left_arm BOOLEAN
right_arm BOOLEAN
left_leg BOOLEAN
right_leg BOOLEAN
left_foot BOOLEAN
right_foot BOOLEAN
detail_method
- VITMatte
- VITMatte(local)
- vitmatte-base-composition-1k
- PyMatting
- GuidedFilter
detail_erode INT
detail_dilate INT
black_point FLOAT
white_point FLOAT
process_detail BOOLEAN
device
- cuda
- cpu
max_megapixels FLOAT
Outputs
IMAGE
MASK
Extension: ComfyUI_LayerStyle_Advance
The nodes detached from ComfyUI Layer Style are mainly those with complex requirements for dependency packages.
Authored by chflame163
Looking for a different node?
More nodes in ComfyUI_LayerStyle_Advance
- LayerMask: BBox Join(Advance)
- LayerMask: Ben Ultra(Advance)
- LayerMask: BiRefNetUltra(Advance)
- LayerMask: BiRefNet Ultra V2(Advance)
- LayerMask: Draw BBox Mask(Advance)
- LayerMask: Draw BBox Mask V2(Advance)
- LayerMask: EVF-SAM Ultra(Advance)
- LayerMask: Florence2 Ultra(Advance)
- LayerMask: Load Ben Model(Advance)
- LayerMask: Load BiRefNet Model(Advance)
- LayerMask: Load BiRefNet Model V2(Advance)
- LayerMask: Load Florence2 Model(Advance)
Other 😺dzNodes/LayerMask nodes
- LayerMask: BlendIf Mask
- LayerMask: CreateGradientMask
- LayerMask: DrawRoundedRectangle
- LayerMask: Image To Mask
- LayerMask: Load SAM2 Model(Advance)
- LayerMask: Load Segformer Model
- LayerMask: Load SegmentAnything Models(Advance)
- LayerMask: Mask Box Detect
- LayerMask: Mask Box Extend
- LayerMask: Mask by Color
- LayerMask: MaskByDifferent(Advance)
- LayerMask: MaskEdgeShrink
Run LayerMask: Human Parts Ultra(Advance) without installing ComfyUI
This node already runs on ComfyICU. Open it in the browser, hit run, and you're billed for GPU seconds — not for setup, and not while you're idle.