ComfyUI Node
LC Detail Daemon (model) (BETA)
Detail Daemon for a plain KSampler: the same as the sampler version, as a model patch. Stacks with other model patches.
LC Detail Daemon (model) (BETA)
- model
- sigmas
- MODEL
◄amount1.00►
◄start0.15►
◄end0.85►
◄peak0.00►
◄exponent0.00►
◄modelook only►
CategoryLC123/sampling
Inputs (8)
| Name | Type | Default | Description |
|---|---|---|---|
| model | MODEL | The model going into your KSampler. | |
| amount | FLOAT | 1.00-5–5 | How much detail. The same scale as the original Detail Daemon: 0.25 = the model is told 2.5% less noise at the peak. Negative = smoother. Not multiplied by CFG. Krea 2 / Krealism: look only 1.0, start 0.15, end 0.85, peak 0, exponent 0 (the defaults). classic and keep structure hit harder: start lower. At 16+ steps use less. Samplers that add their own noise (dpmpp_2m_sde, euler_ancestral, er_sde, res_* / ClownSampler with eta): lower it, or it can leave specks. |
| start | FLOAT | 0.150–1 | The step where it begins: 0 = first step, 1 = last. Early steps shape folds and fabric. |
| end | FLOAT | 0.850–1 | The step where it ends. Leave the last steps alone, or noise can stay in the image. |
| peak | FLOAT | 0.000–1 | Where in the window it is strongest (the original's bias): 0 = right at start, on the noisy steps, where it shapes things (works best); higher = later, a gentler sharpen. |
| exponent | FLOAT | 0.000–10 | The ramp's curve: 0 = flat, full strength across the whole window (works best); 1 = a smooth bump; above 1 = narrower. |
| mode | COMBO | look only | look only = the model sees less noise, but its answer is rescaled to the real noise: crisp, without big reshuffles. classic = the original Detail Daemon (more detail, small things shift). keep structure = classic, but only the fine part of the change is kept, so the layout stays (two model calls per step in the window). |
| sigmasopt | SIGMAS | Optional, for the graph only: shows where your steps land. |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| MODEL | MODEL | — |