ComfyUI Node
kubakub sample facade
A synthetic facade to try the nodes without your own files: arches and a door on the ground floor, framed windows above, pilasters and cornices. Gives the look, a flat colour matrix for the mask atlas (color_regions), the building silhouette and a mask folder like an After Effects export (Groups / Windows). Swap in your own matrix any time.
kubakub sample facade
- image
- color_matrix
- silhouette
- mask_folder
- sketch_photo
◄width1920►
◄height1080►
◄floors3►
◄bays7►
◄stylesandstone►
◄seed0►
Categorykubakub/project
Inputs (6)
| Name | Type | Default | Description |
|---|---|---|---|
| width | INT | 1920256–8192 | Size of the matrix in pixels. |
| height | INT | 1080256–8192 | Height of the matrix in pixels. |
| floors | INT | 31–10 | Upper floors (above the ground floor). |
| bays | INT | 72–20 | Window columns. |
| style | COMBO | sandstone | Colour scheme of wall, trim, glass and sky (night = lit windows). |
| seed | INT | 00–2147483647 | Small variations of the window glass and the texture. |
Outputs (5)
| Name | Type | Description |
|---|---|---|
| image | IMAGE | The facade as a shaded elevation. |
| color_matrix | IMAGE | One flat colour per element: kubakub regions from matrix / masks, mode color_regions. |
| silhouette | MASK | 1 = the building, 0 = sky and ground (a projection mask). |
| mask_folder | STRING | A folder with one mask per element (Groups/M_*.png, Windows/W_F*_C*.png): kubakub facade mask atlas, mode mask_folder, recursive on. |
| sketch_photo | IMAGE | A phone photo of a hand pencil sketch of this facade, for kubakub scan to line (red dot = door, blue dots = first floor windows). |