ComfyUI Node
kubakub projector
Where the projector stands, as on site: metres from the wall, along it and above the ground, and its throw ratio. Connect it to kubakub scene render: the model is rendered from there instead of from the file's camera, so a file without a camera works, and so does trying another spot or lens. For several projectors use one projector and one scene render each, then kubakub projector blend.
kubakub projector
- projector
◄distance_m0.0►
◄offset_m0.0►
◄height_m1.5►
◄throw_ratio0.00►
◄aimlens shift►
◄sideauto►
◄turn_deg0►
◄margin0.05►
◄name►
Categorykubakub/3d/scene
Inputs (9)
| Name | Type | Default | Description |
|---|---|---|---|
| distance_m | FLOAT | 0.00–2000 | Metres from the wall. 0 = as far as the throw ratio needs to cover the model (throw 1.5 when that is 0 too). |
| offset_m | FLOAT | 0.0-1000–1000 | Metres along the wall from the middle of the facade, + = to the right as the audience sees it. |
| height_m | FLOAT | 1.5-100–500 | Metres above the ground (the lowest point of the model): a tower, a balcony, a roof. |
| throw_ratio | FLOAT | 0.000–20 | Distance / picture width, as on the lens data sheet (0.8 = wide, 2 = long). 0 = the picture just covers the model. |
| aim | COMBO | lens shift | lens shift: square to the wall, the picture shifted onto the model (verticals stay vertical). tilt: turned to the middle of the model (keystone). straight: square to the wall, no shift. |
| side | COMBO | auto | Which side of the model is the facade. auto: the side the model is widest across; front = Blender's front view. |
| turn_deg | FLOAT | 0-89–89 | The projector's direction turned around the building, for a spot at an angle to the facade (+ = towards the right, seen from the audience). |
| margin | FLOAT | 0.050–1 | Free border around the model when the picture is fitted (throw ratio 0), as a share of the picture. |
| nameopt | STRING | A name for the reports (left tower, roof ...). |
Outputs (1)
| Name | Type | Description |
|---|---|---|
| projector | KUBA_PROJECTOR | -> kubakub scene render, projector. |