Nodes/ComfyUI_KubaNodes/kubakub projector
ComfyUI Node

kubakub projector

Where the projector stands, as on site: metres from the wall, along it and above the ground, and its throw ratio. Connect it to kubakub scene render: the model is rendered from there instead of from the file's camera, so a file without a camera works, and so does trying another spot or lens. For several projectors use one projector and one scene render each, then kubakub projector blend.

By kubakubkub·Created 15 days ago·Updated 3 days ago· 9
kubakub projector
    • projector
    ◄distance_m0.0►
    ◄offset_m0.0►
    ◄height_m1.5►
    ◄throw_ratio0.00►
    ◄aimlens shift►
    ◄sideauto►
    ◄turn_deg0►
    ◄margin0.05►
    ◄name►
    Categorykubakub/3d/scene

    Inputs (9)

    NameTypeDefaultDescription
    distance_mFLOAT0.00–2000Metres from the wall. 0 = as far as the throw ratio needs to cover the model (throw 1.5 when that is 0 too).
    offset_mFLOAT0.0-1000–1000Metres along the wall from the middle of the facade, + = to the right as the audience sees it.
    height_mFLOAT1.5-100–500Metres above the ground (the lowest point of the model): a tower, a balcony, a roof.
    throw_ratioFLOAT0.000–20Distance / picture width, as on the lens data sheet (0.8 = wide, 2 = long). 0 = the picture just covers the model.
    aimCOMBOlens shiftlens shift: square to the wall, the picture shifted onto the model (verticals stay vertical). tilt: turned to the middle of the model (keystone). straight: square to the wall, no shift.
    sideCOMBOautoWhich side of the model is the facade. auto: the side the model is widest across; front = Blender's front view.
    turn_degFLOAT0-89–89The projector's direction turned around the building, for a spot at an angle to the facade (+ = towards the right, seen from the audience).
    marginFLOAT0.050–1Free border around the model when the picture is fitted (throw ratio 0), as a share of the picture.
    nameoptSTRINGA name for the reports (left tower, roof ...).

    Outputs (1)

    NameTypeDescription
    projectorKUBA_PROJECTOR-> kubakub scene render, projector.