| look | STRING | | Set on the node; never typed. |
| seconds | FLOAT | 0.00–600 | How long the render is. 0 = a video's own length, 3 s per picture (one picture: 4 s). Longer than the video: it loops. |
| fps | FLOAT | 241–120 | Frames per second of the render for pictures (a video brings its own). |
| long_side | INT | 00–8192 | The render's long side in pixels; 0 = the picture's own size. |
| batch | COMBO | auto | auto: a video input is a video, an image batch of up to 16 is pictures to morph, more is a video. |
| save_ply | BOOLEAN | false | Also save the first frame's points as a .ply (output/kubakub/), for Blender, Houdini, MeshLab, TouchDesigner ... |
| imageopt | IMAGE,VIDEO | | A picture, a batch of pictures (they morph into each other) or a video. Nothing connected: a sample facade with its own depth. |
| depthopt | IMAGE | | The depth of the same picture(s) / video from any depth node; which side is near: the pill on the node. Nothing connected: a soft relief from the brightness (connect a depth node for real depth). |
| fieldopt | MASK | | Pushes the points out where it is white, frame by frame: the tracker's 'near' (the points burst around what moves), kubakub mask animate, a shader's mask. How far: 'push' on the node. With 'where' = field the flow and the beat act only there. |
| regionsopt | KUBA_REGIONS,MASK | | From any kubakub regions node (regions from matrix / masks / sam3 ...), or a mask: its groups become forces, set on the node per group (attract, repel, curl + / -). Connected as it is, the group with the most regions (the windows) attracts the flowing points. A mask: every white part is a region. |
| tracksopt | KUBA_TRACKS | | From kubakub tracker on the same video: each tracked thing gets a ring at its place in the cloud, joined by lines (network, tree, within a distance). With 'where' = tracked the flow and the beat act only near them. |
| audioopt | AUDIO | | A sound the cloud follows: the points burst out on the beat, swell with the bass, move more when it is loud (how much: 'sound' on the node). It plays with the cloud on the node and goes on to 'audio'. Pictures last as long as it. |
| soundopt | KUBA_SOUND | | From kubakub sound: the sound and how it is heard (tempo, gain, release), set once for every node that listens. Connected, it comes before 'audio'. |