Nodes/ComfyUI_KubaNodes/kubakub pieces falloff
ComfyUI Node

kubakub pieces falloff

How strongly a transform acts on each piece over time. wave: a front runs across the facade and the pieces it passed stay moved. pulse: a band runs across and the pieces move and come back. stagger: one piece after the other in an order. noise: every piece drifts on its own. all: every piece fully.

By kubakubkub·Created 15 days ago·Updated 3 days ago· 9
kubakub pieces falloff
    • falloff
    ◄typewave►
    ◄directionleft to right►
    ◄start0.0►
    ◄speed6.0►
    ◄width3.0►
    ◄spread2.0►
    ◄duration1.0►
    ◄hold-1.0►
    ◄loop0.0►
    ◄frequency0.50►
    ◄seed1►
    ◄amount1.00►
    ◄invertfalse►
    Categorykubakub/3d/pieces

    Inputs (13)

    NameTypeDefaultDescription
    typeCOMBOwavewave: moved pieces stay moved; pulse: they come back; stagger: one after the other; noise: each on its own; all: every piece fully.
    directionCOMBOleft to rightwave / pulse: where the front runs (random = a ripple in random order); stagger: the order.
    startFLOAT0.0-100–1000wave / pulse / stagger: when it begins, in seconds from the first frame (nothing moves before; negative = already under way at the first frame).
    speedFLOAT6.00.01–1000wave / pulse: how fast the front runs across the facade, in metres per second.
    widthFLOAT3.00.01–1000wave: how wide the soft edge of the front is; pulse: how wide the band is (metres on the facade).
    spreadFLOAT2.00–1000stagger: seconds between the start of the first piece and the start of the last one (0 = all at once).
    durationFLOAT1.00.01–100stagger: seconds one piece takes.
    holdFLOAT-1.0-1–100stagger: seconds each piece stays, then goes back (-1 = stays).
    loopFLOAT0.00–1000wave / pulse: repeat every this many seconds (0 = once).
    frequencyFLOAT0.500.01–50noise: changes per second.
    seedINT10–100000Another number = another random pattern (the same number = the same result).
    amountFLOAT1.00-10–10Multiplies the falloff (negative = the other way).
    invertBOOLEANfalsePieces the falloff reached rest, the others move.

    Outputs (1)

    NameTypeDescription
    falloffKUBA_FALLOFF-> kubakub pieces transform, falloff.