ComfyUI Node
kubakub pieces beat falloff
A kick on the beats, bars or markers of the director's timeline: every piece jumps (attack) and settles (decay). spread > 0 lets the kick run across the facade in an order, like a ripple. Set the tempo or load a sound in the director window, or set markers (M).
kubakub pieces beat falloff
- falloff
- report
◄document—►
◄triggerbeats►
◄every_nth1►
◄attack0.03►
◄decay0.30►
◄spread0.00►
◄orderleft to right►
◄seed1►
◄amount1.00►
Categorykubakub/3d/pieces
Inputs (9)
| Name | Type | Default | Description |
|---|---|---|---|
| document | STRING | The 'document' output of kubakub director. | |
| trigger | COMBO | beats | beats and bars come from the tempo (or the sound) of the timeline; markers from M. |
| every_nth | INT | 11–64 | Only every nth beat / bar / marker. |
| attack | FLOAT | 0.030–10 | Seconds to the peak. |
| decay | FLOAT | 0.300.01–20 | Seconds to settle (e-fold). |
| spread | FLOAT | 0.000–20 | Seconds the kick takes from the first piece to the last. |
| order | COMBO | left to right | With spread: which piece the kick reaches first. |
| seed | INT | 10–100000 | Another number = another random pattern (the same number = the same result). |
| amount | FLOAT | 1.00-10–10 | Multiplies the kick (negative = the other way). |
Outputs (2)
| Name | Type | Description |
|---|---|---|
| falloff | KUBA_FALLOFF | — |
| report | STRING | — |