Nodes/ComfyUI_KubaNodes/kubakub pieces beat falloff
ComfyUI Node

kubakub pieces beat falloff

A kick on the beats, bars or markers of the director's timeline: every piece jumps (attack) and settles (decay). spread > 0 lets the kick run across the facade in an order, like a ripple. Set the tempo or load a sound in the director window, or set markers (M).

By kubakubkub·Created 15 days ago·Updated 3 days ago· 9
kubakub pieces beat falloff
    • falloff
    • report
    ◄document—►
    ◄triggerbeats►
    ◄every_nth1►
    ◄attack0.03►
    ◄decay0.30►
    ◄spread0.00►
    ◄orderleft to right►
    ◄seed1►
    ◄amount1.00►
    Categorykubakub/3d/pieces

    Inputs (9)

    NameTypeDefaultDescription
    documentSTRINGThe 'document' output of kubakub director.
    triggerCOMBObeatsbeats and bars come from the tempo (or the sound) of the timeline; markers from M.
    every_nthINT11–64Only every nth beat / bar / marker.
    attackFLOAT0.030–10Seconds to the peak.
    decayFLOAT0.300.01–20Seconds to settle (e-fold).
    spreadFLOAT0.000–20Seconds the kick takes from the first piece to the last.
    orderCOMBOleft to rightWith spread: which piece the kick reaches first.
    seedINT10–100000Another number = another random pattern (the same number = the same result).
    amountFLOAT1.00-10–10Multiplies the kick (negative = the other way).

    Outputs (2)

    NameTypeDescription
    falloffKUBA_FALLOFF—
    reportSTRING—